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<h1 class="page-title">Source: gameobjects/Events.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @class Phaser.Events
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*
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* @classdesc The Events component is a collection of events fired by the parent game object.
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*
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* For example to tell when a Sprite has been added to a new group:
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*
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* `sprite.events.onAddedToGroup.add(yourFunction, this);`
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*
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* Where `yourFunction` is the function you want called when this event occurs.
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*
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* Note that the Input related events only exist if the Sprite has had `inputEnabled` set to `true`.
|
|
*
|
|
* @constructor
|
|
*
|
|
* @param {Phaser.Sprite} sprite - A reference to Description.
|
|
*/
|
|
Phaser.Events = function (sprite) {
|
|
|
|
this.parent = sprite;
|
|
|
|
this.onAddedToGroup = new Phaser.Signal();
|
|
this.onRemovedFromGroup = new Phaser.Signal();
|
|
this.onKilled = new Phaser.Signal();
|
|
this.onRevived = new Phaser.Signal();
|
|
this.onOutOfBounds = new Phaser.Signal();
|
|
this.onEnterBounds = new Phaser.Signal();
|
|
|
|
this.onInputOver = null;
|
|
this.onInputOut = null;
|
|
this.onInputDown = null;
|
|
this.onInputUp = null;
|
|
this.onDragStart = null;
|
|
this.onDragStop = null;
|
|
|
|
this.onAnimationStart = null;
|
|
this.onAnimationComplete = null;
|
|
this.onAnimationLoop = null;
|
|
|
|
};
|
|
|
|
Phaser.Events.prototype = {
|
|
|
|
destroy: function () {
|
|
|
|
this.parent = null;
|
|
this.onAddedToGroup.dispose();
|
|
this.onRemovedFromGroup.dispose();
|
|
this.onKilled.dispose();
|
|
this.onRevived.dispose();
|
|
this.onOutOfBounds.dispose();
|
|
|
|
if (this.onInputOver)
|
|
{
|
|
this.onInputOver.dispose();
|
|
this.onInputOut.dispose();
|
|
this.onInputDown.dispose();
|
|
this.onInputUp.dispose();
|
|
this.onDragStart.dispose();
|
|
this.onDragStop.dispose();
|
|
}
|
|
|
|
if (this.onAnimationStart)
|
|
{
|
|
this.onAnimationStart.dispose();
|
|
this.onAnimationComplete.dispose();
|
|
this.onAnimationLoop.dispose();
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Events.prototype.constructor = Phaser.Events;
|
|
</pre>
|
|
</article>
|
|
</section>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Tue May 20 2014 10:05:49 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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