mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
908 lines
25 KiB
JavaScript
908 lines
25 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Actions = require('../../actions/');
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var Class = require('../../utils/Class');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var GetValue = require('../../utils/object/GetValue');
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var Range = require('../../utils/array/Range');
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var Set = require('../../structs/Set');
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var Sprite = require('../sprite/Sprite');
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/**
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* @callback GroupCallback
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*
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* @param {Phaser.GameObjects.GameObject} item - [description]
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*/
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/**
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* @callback GroupMultipleCreateCallback
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*
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* @param {Phaser.GameObjects.GameObject[]} items - [description]
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*/
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/**
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* @typedef {object} GroupConfig
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*
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* @property {object} [classType=Sprite] - [description]
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* @property {boolean} [active=true] - [description]
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* @property {number} [maxSize=-1] - [description]
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* @property {?string} [defaultKey=null] - [description]
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* @property {?(string|integer)} [defaultFrame=null] - [description]
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* @property {boolean} [runChildUpdate=false] - [description]
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* @property {?GroupCallback} [createCallback=null] - [description]
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* @property {?GroupCallback} [removeCallback=null] - [description]
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* @property {?GroupMultipleCreateCallback} [createMultipleCallback=null] - [description]
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*/
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/**
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* @typedef {object} GroupCreateConfig
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*
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* @property {object} [classType] - [description]
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* @property {string} [key] - [description]
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* @property {?(string|integer)} [frame=null] - [description]
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* @property {boolean} [visible=true] - [description]
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* @property {boolean} [active=true] - [description]
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* @property {number} [repeat=0] - [description]
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* @property {boolean} [randomKey=false] - [description]
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* @property {boolean} [randomFrame=false] - [description]
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* @property {boolean} [yoyo=false] - [description]
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* @property {number} [frameQuantity=1] - [description]
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* @property {number} [max=1] - [description]
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* @property {object} [setXY] - [description]
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* @property {number} [setXY.x=0] - [description]
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* @property {number} [setXY.y=0] - [description]
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* @property {number} [setXY.stepX=0] - [description]
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* @property {number} [setXY.stepY=0] - [description]
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* @property {object} [setRotation] - [description]
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* @property {number} [setRotation.value=0] - [description]
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* @property {number} [setRotation.step=0] - [description]
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* @property {object} [setScale] - [description]
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* @property {number} [setScale.x=0] - [description]
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* @property {number} [setScale.y=0] - [description]
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* @property {number} [setScale.stepX=0] - [description]
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* @property {number} [setScale.stepY=0] - [description]
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* @property {object} [setAlpha] - [description]
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* @property {number} [setAlpha.value=0] - [description]
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* @property {number} [setAlpha.step=0] - [description]
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* @property {*} [hitArea] - [description]
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* @property {HitAreaCallback} [hitAreaCallback] - [description]
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* @property {(false|GridAlignConfig)} [gridAlign=false] - [description]
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*/
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/**
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* @classdesc
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* [description]
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*
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* children can be either an array of children, or a config object
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* config can be either a config object, or undefined if passed as the children argument instead
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*
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* @class Group
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* @memberOf Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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* @param {array} children - [description]
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* @param {GroupConfig} config - [description]
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*/
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var Group = new Class({
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initialize:
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function Group (scene, children, config)
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{
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if (config === undefined && !Array.isArray(children) && typeof children === 'object')
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{
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config = children;
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children = null;
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}
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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this.scene = scene;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#children
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* @type {Phaser.Structs.Set}
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* @since 3.0.0
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*/
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this.children = new Set(children);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#isParent
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* @type {boolean}
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* @default true
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* @since 3.0.0
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*/
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this.isParent = true;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#classType
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* @type {object}
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* @since 3.0.0
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*/
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this.classType = GetFastValue(config, 'classType', Sprite);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#active
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* @type {boolean}
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* @since 3.0.0
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*/
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this.active = GetFastValue(config, 'active', true);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#maxSize
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* @type {integer}
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* @since 3.0.0
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*/
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this.maxSize = GetFastValue(config, 'maxSize', -1);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#defaultKey
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* @type {string}
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* @since 3.0.0
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*/
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this.defaultKey = GetFastValue(config, 'defaultKey', null);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#defaultFrame
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* @type {(string|integer)}
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* @since 3.0.0
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*/
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this.defaultFrame = GetFastValue(config, 'defaultFrame', null);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#runChildUpdate
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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this.runChildUpdate = GetFastValue(config, 'runChildUpdate', false);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#createCallback
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* @type {?GroupCallback}
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* @since 3.0.0
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*/
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this.createCallback = GetFastValue(config, 'createCallback', null);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#removeCallback
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* @type {?GroupCallback}
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* @since 3.0.0
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*/
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this.removeCallback = GetFastValue(config, 'removeCallback', null);
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Group#createMultipleCallback
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* @type {?GroupMultipleCreateCallback}
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* @since 3.0.0
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*/
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this.createMultipleCallback = GetFastValue(config, 'createMultipleCallback', null);
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if (config)
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{
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this.createMultiple(config);
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}
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Group#create
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* @since 3.0.0
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*
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @param {boolean} [visible=true] - The {@link Phaser.GameObjects.Components.Visible#visible} state of this Game Object.
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* @param {boolean} [active=true] - The {@link Phaser.GameObjects.GameObject#active} state of this Game Object.
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*
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* @return {Phaser.GameObjects.GameObject} [description]
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*/
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create: function (x, y, key, frame, visible, active)
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{
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if (key === undefined) { key = this.defaultKey; }
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if (frame === undefined) { frame = this.defaultFrame; }
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if (visible === undefined) { visible = true; }
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if (active === undefined) { active = true; }
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// Pool?
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if (this.isFull())
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{
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return null;
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}
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var child = new this.classType(this.scene, x, y, key, frame);
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this.scene.sys.displayList.add(child);
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if (child.preUpdate)
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{
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this.scene.sys.updateList.add(child);
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}
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child.visible = visible;
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child.setActive(active);
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this.add(child);
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return child;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Group#createMultiple
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* @since 3.0.0
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*
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* @param {GroupCreateConfig} config - [description]
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*
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* @return {Phaser.GameObjects.GameObject[]} [description]
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*/
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createMultiple: function (config)
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{
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if (!Array.isArray(config))
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{
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config = [ config ];
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}
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var output = [];
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for (var i = 0; i < config.length; i++)
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{
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var entries = this.createFromConfig(config[i]);
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output = output.concat(entries);
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}
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return output;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Group#createFromConfig
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* @since 3.0.0
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*
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* @param {GroupCreateConfig} options - [description]
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*
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* @return {Phaser.GameObjects.GameObject[]} [description]
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*/
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createFromConfig: function (options)
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{
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this.classType = GetFastValue(options, 'classType', this.classType);
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var key = GetFastValue(options, 'key', undefined);
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var frame = GetFastValue(options, 'frame', null);
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var visible = GetFastValue(options, 'visible', true);
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var active = GetFastValue(options, 'active', true);
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var entries = [];
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// Can't do anything without at least a key
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if (key === undefined)
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{
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return entries;
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}
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else
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{
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if (!Array.isArray(key))
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{
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key = [ key ];
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}
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if (!Array.isArray(frame))
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{
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frame = [ frame ];
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}
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}
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// Build an array of key frame pairs to loop through
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var repeat = GetFastValue(options, 'repeat', 0);
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var randomKey = GetFastValue(options, 'randomKey', false);
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var randomFrame = GetFastValue(options, 'randomFrame', false);
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var yoyo = GetFastValue(options, 'yoyo', false);
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var quantity = GetFastValue(options, 'frameQuantity', 1);
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var max = GetFastValue(options, 'max', 0);
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// If a grid is set we use that to override the quantity?
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var range = Range(key, frame, {
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max: max,
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qty: quantity,
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random: randomKey,
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randomB: randomFrame,
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repeat: repeat,
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yoyo: yoyo
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});
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for (var c = 0; c < range.length; c++)
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{
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entries.push(this.create(0, 0, range[c].a, range[c].b, visible, active));
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}
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// Post-creation options (applied only to those items created in this call):
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var x = GetValue(options, 'setXY.x', 0);
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var y = GetValue(options, 'setXY.y', 0);
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var stepX = GetValue(options, 'setXY.stepX', 0);
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var stepY = GetValue(options, 'setXY.stepY', 0);
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Actions.SetXY(entries, x, y, stepX, stepY);
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var rotation = GetValue(options, 'setRotation.value', 0);
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var stepRotation = GetValue(options, 'setRotation.step', 0);
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Actions.SetRotation(entries, rotation, stepRotation);
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var scaleX = GetValue(options, 'setScale.x', 1);
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var scaleY = GetValue(options, 'setScale.y', scaleX);
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var stepScaleX = GetValue(options, 'setScale.stepX', 0);
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var stepScaleY = GetValue(options, 'setScale.stepY', 0);
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Actions.SetScale(entries, scaleX, scaleY, stepScaleX, stepScaleY);
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var alpha = GetValue(options, 'setAlpha.value', 1);
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var stepAlpha = GetValue(options, 'setAlpha.step', 0);
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Actions.SetAlpha(entries, alpha, stepAlpha);
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var hitArea = GetFastValue(options, 'hitArea', null);
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var hitAreaCallback = GetFastValue(options, 'hitAreaCallback', null);
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if (hitArea)
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{
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Actions.SetHitArea(entries, hitArea, hitAreaCallback);
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}
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var grid = GetFastValue(options, 'gridAlign', false);
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if (grid)
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{
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Actions.GridAlign(entries, grid);
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}
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if (this.createMultipleCallback)
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{
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this.createMultipleCallback.call(this, entries);
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}
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return entries;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Group#preUpdate
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* @since 3.0.0
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*
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* @param {number} time - [description]
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* @param {number} delta - [description]
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*/
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preUpdate: function (time, delta)
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{
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if (!this.runChildUpdate || this.children.size === 0)
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{
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return;
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}
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// Because a Group child may mess with the length of the Group during its update
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var temp = this.children.entries.slice();
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for (var i = 0; i < temp.length; i++)
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{
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var item = temp[i];
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if (item.active)
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{
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item.update(time, delta);
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}
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}
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Group#add
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - [description]
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* @param {boolean} [addToScene=false] - [description]
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*
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* @return {Phaser.GameObjects.Group} This Group object.
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*/
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add: function (child, addToScene)
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{
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if (addToScene === undefined) { addToScene = false; }
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this.children.set(child);
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if (this.createCallback)
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{
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this.createCallback.call(this, child);
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}
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if (addToScene)
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{
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this.scene.sys.displayList.add(child);
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if (child.preUpdate)
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{
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this.scene.sys.updateList.add(child);
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}
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}
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child.on('destroy', this.remove, this);
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Group#addMultiple
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject[]} children - [description]
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* @param {boolean} [addToScene=false] - [description]
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*
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* @return {Phaser.GameObjects.Group} This Group object.
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*/
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addMultiple: function (children, addToScene)
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{
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if (addToScene === undefined) { addToScene = false; }
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if (Array.isArray(children))
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{
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for (var i = 0; i < children.length; i++)
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{
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this.add(children[i], addToScene);
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}
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}
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Group#remove
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - [description]
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* @param {boolean} [removeFromScene=false] - [description]
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*
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* @return {Phaser.GameObjects.Group} This Group object.
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*/
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remove: function (child, removeFromScene)
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{
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if (removeFromScene === undefined) { removeFromScene = false; }
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this.children.delete(child);
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if (this.removeCallback)
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{
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this.removeCallback.call(this, child);
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}
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if (removeFromScene)
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{
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this.scene.sys.displayList.remove(child);
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if (child.preUpdate)
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{
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this.scene.sys.updateList.remove(child);
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}
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}
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child.off('destroy', this.remove, this);
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.Group#clear
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* @since 3.0.0
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*
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* @param {boolean} [removeFromScene=false] - [description]
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*
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* @return {Phaser.GameObjects.Group} This Group object.
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*/
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clear: function (removeFromScene)
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{
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if (removeFromScene === undefined) { removeFromScene = false; }
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var children = this.children;
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for (var i = 0; i < children.size; i++)
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{
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var gameObject = children.entries[i];
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gameObject.off('destroy', this.remove, this);
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if (removeFromScene)
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{
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|
this.scene.sys.displayList.remove(gameObject);
|
|
|
|
if (gameObject.preUpdate)
|
|
{
|
|
this.scene.sys.updateList.remove(gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
this.children.clear();
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#contains
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.GameObjects.GameObject} child - [description]
|
|
*
|
|
* @return {boolean} [description]
|
|
*/
|
|
contains: function (child)
|
|
{
|
|
return this.children.contains(child);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#getChildren
|
|
* @since 3.0.0
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject[]} [description]
|
|
*/
|
|
getChildren: function ()
|
|
{
|
|
return this.children.entries;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#getLength
|
|
* @since 3.0.0
|
|
*
|
|
* @return {integer} [description]
|
|
*/
|
|
getLength: function ()
|
|
{
|
|
return this.children.size;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#getFirst
|
|
* @since 3.0.0
|
|
*
|
|
* @param {boolean} [state=false] - [description]
|
|
* @param {boolean} [createIfNull=false] - [description]
|
|
* @param {number} [x] - The horizontal position of this Game Object in the world.
|
|
* @param {number} [y] - The vertical position of this Game Object in the world.
|
|
* @param {string} [texture] - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
|
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
|
* @param {boolean} [visible] - [description]
|
|
*
|
|
* @return {?Phaser.GameObjects.GameObject} [description]
|
|
*/
|
|
getFirst: function (state, createIfNull, x, y, key, frame, visible)
|
|
{
|
|
if (state === undefined) { state = false; }
|
|
if (createIfNull === undefined) { createIfNull = false; }
|
|
|
|
var gameObject;
|
|
|
|
var children = this.children.entries;
|
|
|
|
for (var i = 0; i < children.length; i++)
|
|
{
|
|
gameObject = children[i];
|
|
|
|
if (gameObject.active === state)
|
|
{
|
|
if (typeof(x) === 'number')
|
|
{
|
|
gameObject.x = x;
|
|
}
|
|
|
|
if (typeof(y) === 'number')
|
|
{
|
|
gameObject.y = y;
|
|
}
|
|
|
|
return gameObject;
|
|
}
|
|
}
|
|
|
|
// Got this far? We need to create or bail
|
|
if (createIfNull)
|
|
{
|
|
return this.create(x, y, key, frame, visible);
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#get
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} x - The horizontal position of this Game Object in the world.
|
|
* @param {number} y - The vertical position of this Game Object in the world.
|
|
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
|
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
|
* @param {boolean} visible - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject} [description]
|
|
*/
|
|
get: function (x, y, key, frame, visible)
|
|
{
|
|
return this.getFirst(false, true, x, y, key, frame, visible);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#getFirstAlive
|
|
* @since 3.0.0
|
|
*
|
|
* @param {boolean} createIfNull - [description]
|
|
* @param {number} x - The horizontal position of this Game Object in the world.
|
|
* @param {number} y - The vertical position of this Game Object in the world.
|
|
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
|
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
|
* @param {boolean} visible - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject} [description]
|
|
*/
|
|
getFirstAlive: function (createIfNull, x, y, key, frame, visible)
|
|
{
|
|
return this.getFirst(true, createIfNull, x, y, key, frame, visible);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#getFirstDead
|
|
* @since 3.0.0
|
|
*
|
|
* @param {boolean} createIfNull - [description]
|
|
* @param {number} x - The horizontal position of this Game Object in the world.
|
|
* @param {number} y - The vertical position of this Game Object in the world.
|
|
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
|
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
|
* @param {boolean} visible - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.GameObject} [description]
|
|
*/
|
|
getFirstDead: function (createIfNull, x, y, key, frame, visible)
|
|
{
|
|
return this.getFirst(false, createIfNull, x, y, key, frame, visible);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#playAnimation
|
|
* @since 3.0.0
|
|
*
|
|
* @param {string} key - [description]
|
|
* @param {string} startFrame - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.Group} This Group object.
|
|
*/
|
|
playAnimation: function (key, startFrame)
|
|
{
|
|
Actions.PlayAnimation(this.children.entries, key, startFrame);
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#isFull
|
|
* @since 3.0.0
|
|
*
|
|
* @return {boolean} [description]
|
|
*/
|
|
isFull: function ()
|
|
{
|
|
if (this.maxSize === -1)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return (this.children.size === this.maxSize);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#countActive
|
|
* @since 3.0.0
|
|
*
|
|
* @param {boolean} [value=true] - [description]
|
|
*
|
|
* @return {integer} [description]
|
|
*/
|
|
countActive: function (value)
|
|
{
|
|
if (value === undefined) { value = true; }
|
|
|
|
var total = 0;
|
|
|
|
for (var i = 0; i < this.children.size; i++)
|
|
{
|
|
if (this.children.entries[i].active === value)
|
|
{
|
|
total++;
|
|
}
|
|
}
|
|
|
|
return total;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#getTotalUsed
|
|
* @since 3.0.0
|
|
*
|
|
* @return {integer} [description]
|
|
*/
|
|
getTotalUsed: function ()
|
|
{
|
|
return this.countActive();
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#getTotalFree
|
|
* @since 3.0.0
|
|
*
|
|
* @return {integer} [description]
|
|
*/
|
|
getTotalFree: function ()
|
|
{
|
|
var used = this.getTotalUsed();
|
|
var capacity = (this.maxSize === -1) ? 999999999999 : this.maxSize;
|
|
|
|
return (capacity - used);
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#setDepth
|
|
* @since 3.0.0
|
|
*
|
|
* @param {number} value - [description]
|
|
* @param {number} step - [description]
|
|
*
|
|
* @return {Phaser.GameObjects.Group} This Group object.
|
|
*/
|
|
setDepth: function (value, step)
|
|
{
|
|
Actions.SetDepth(this.children.entries, value, step);
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#kill
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.GameObjects.GameObject} gameObject - [description]
|
|
*/
|
|
kill: function (gameObject)
|
|
{
|
|
if (this.children.contains(gameObject))
|
|
{
|
|
gameObject.setActive(false);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#killAndHide
|
|
* @since 3.0.0
|
|
*
|
|
* @param {Phaser.GameObjects.GameObject} gameObject - [description]
|
|
*/
|
|
killAndHide: function (gameObject)
|
|
{
|
|
if (this.children.contains(gameObject))
|
|
{
|
|
gameObject.setActive(false);
|
|
gameObject.setVisible(false);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#toggleVisible
|
|
* @since 3.0.0
|
|
*
|
|
* @return {Phaser.GameObjects.Group} This Group object.
|
|
*/
|
|
toggleVisible: function ()
|
|
{
|
|
Actions.ToggleVisible(this.children.entries);
|
|
|
|
return this;
|
|
},
|
|
|
|
/**
|
|
* [description]
|
|
*
|
|
* @method Phaser.GameObjects.Group#destroy
|
|
* @since 3.0.0
|
|
*/
|
|
destroy: function ()
|
|
{
|
|
this.children.clear();
|
|
|
|
this.scene = undefined;
|
|
this.children = undefined;
|
|
}
|
|
|
|
});
|
|
|
|
module.exports = Group;
|