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https://github.com/photonstorm/phaser
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21 lines
771 B
JavaScript
21 lines
771 B
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Particle Emitter Explode Event.
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*
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* This event is dispatched when a Particle Emitter explodes a set of particles.
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*
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* Listen for it on a Particle Emitter Manager instance using `ParticleEmitterManager.on('explode', listener)`.
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*
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* @event Phaser.GameObjects.Particles.Events#EXPLODE
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* @type {string}
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* @since 3.60.0
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*
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* @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - A reference to the Particle Emitter that just completed.
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* @param {Phaser.GameObjects.Particles.Particle} particle - The most recently emitted Particle.
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*/
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module.exports = 'explode';
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