mirror of
https://github.com/photonstorm/phaser
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127 lines
3.4 KiB
JavaScript
127 lines
3.4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Class = require('../../utils/Class');
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var Components = require('./components');
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/**
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* @classdesc
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* [description]
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*
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* @class ImpactBody
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* @memberof Phaser.Physics.Impact
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* @constructor
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* @since 3.0.0
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*
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* @extends Phaser.Physics.Impact.Components.Acceleration
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* @extends Phaser.Physics.Impact.Components.BodyScale
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* @extends Phaser.Physics.Impact.Components.BodyType
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* @extends Phaser.Physics.Impact.Components.Bounce
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* @extends Phaser.Physics.Impact.Components.CheckAgainst
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* @extends Phaser.Physics.Impact.Components.Collides
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* @extends Phaser.Physics.Impact.Components.Debug
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* @extends Phaser.Physics.Impact.Components.Friction
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* @extends Phaser.Physics.Impact.Components.Gravity
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* @extends Phaser.Physics.Impact.Components.Offset
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* @extends Phaser.Physics.Impact.Components.SetGameObject
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* @extends Phaser.Physics.Impact.Components.Velocity
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*
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* @param {Phaser.Physics.Impact.World} world - [description]
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* @param {number} x - x - The horizontal position of this physics body in the world.
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* @param {number} y - y - The vertical position of this physics body in the world.
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* @param {number} width - The width of the physics body in the world.
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* @param {number} height - [description]
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*/
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var ImpactBody = new Class({
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Mixins: [
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Components.Acceleration,
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Components.BodyScale,
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Components.BodyType,
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Components.Bounce,
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Components.CheckAgainst,
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Components.Collides,
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Components.Debug,
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Components.Friction,
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Components.Gravity,
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Components.Offset,
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Components.SetGameObject,
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Components.Velocity
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],
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initialize:
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function ImpactBody (world, x, y, width, height)
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{
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#body
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* @type {Phaser.Physics.Impact.Body}
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* @since 3.0.0
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*/
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this.body = world.create(x, y, width, height);
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this.body.parent = this;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#size
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.size = this.body.size;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#offset
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.offset = this.body.offset;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#vel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.vel = this.body.vel;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#accel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.accel = this.body.accel;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#friction
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.friction = this.body.friction;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#maxVel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.maxVel = this.body.maxVel;
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}
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});
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module.exports = ImpactBody;
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