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27 lines
682 B
JavaScript
27 lines
682 B
JavaScript
// This example was created by Jens Anders Bakke
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.spritesheet('rain', 'assets/sprites/rain.png', 17, 17);
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}
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function create() {
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var emitter = game.add.emitter(game.world.centerX, 0, 400);
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emitter.width = game.world.width;
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// emitter.angle = 30; // uncomment to set an angle for the rain.
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emitter.makeParticles('rain');
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emitter.maxParticleScale = 0.5;
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emitter.minParticleScale = 0.1;
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emitter.setYSpeed(300, 500);
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emitter.setXSpeed(-5, 5);
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emitter.minRotation = 0;
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emitter.maxRotation = 0;
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emitter.start(false, 1600, 5, 0);
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}
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