mirror of
https://github.com/photonstorm/phaser
synced 2024-12-13 06:42:52 +00:00
38 lines
1.3 KiB
JavaScript
38 lines
1.3 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var Layer3D = require('./Layer3D');
|
|
var GameObjectFactory = require('../GameObjectFactory');
|
|
|
|
/**
|
|
* Creates a new Layer3D Game Object and adds it to the Scene.
|
|
*
|
|
* Note: This method will only be available if the Layer3D Game Object and WebGL support have been built into Phaser.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectFactory#layer3d
|
|
* @webglOnly
|
|
* @since 3.50.0
|
|
*
|
|
* @param {number} [x] - The horizontal position of this Game Object in the world.
|
|
* @param {number} [y] - The vertical position of this Game Object in the world.
|
|
*
|
|
* @return {Phaser.GameObjects.Layer3D} The Game Object that was created.
|
|
*/
|
|
if (typeof WEBGL_RENDERER)
|
|
{
|
|
GameObjectFactory.register('layer3d', function (x, y)
|
|
{
|
|
return this.displayList.add(new Layer3D(this.scene, x, y));
|
|
});
|
|
}
|
|
|
|
// When registering a factory function 'this' refers to the GameObjectFactory context.
|
|
//
|
|
// There are several properties available to use:
|
|
//
|
|
// this.scene - a reference to the Scene that owns the GameObjectFactory
|
|
// this.displayList - a reference to the Display List the Scene owns
|
|
// this.updateList - a reference to the Update List the Scene owns
|