phaser/v3/src/renderer/webgl
2017-09-13 17:54:32 -03:00
..
renderers Fixed EarCut path. 2017-08-01 16:56:39 +01:00
resources Added camera gameobject filtering 2017-08-15 16:42:04 -03:00
shaders Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators. 2017-09-08 17:16:54 +01:00
utils Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version. 2017-07-04 14:48:18 +01:00
ResourceManager.js Previous resource deleted when gl context is lost 2017-09-13 16:11:40 -03:00
WebGLRenderer.js WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
WebGLSupportedExtensions.js Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-10 05:17:58 +01:00