mirror of
https://github.com/photonstorm/phaser
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234 lines
5.9 KiB
JavaScript
234 lines
5.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../../utils/Class');
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// https://developer.mozilla.org/en-US/docs/Web/API/Touch_events
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// https://patrickhlauke.github.io/touch/tests/results/
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// https://www.html5rocks.com/en/mobile/touch/
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/**
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* @classdesc
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* The Touch Manager is a helper class that belongs to the Input Manager.
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*
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* Its role is to listen for native DOM Touch Events and then pass there onto the Input Manager for further processing.
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*
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* You do not need to create this class directly, the Input Manager will create an instance of it automatically.
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*
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* @class TouchManager
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* @memberOf Phaser.Input.Touch
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Input.InputManager} inputManager - A reference to the Input Manager.
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*/
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var TouchManager = new Class({
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initialize:
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function TouchManager (inputManager)
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{
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/**
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* A reference to the Input Manager.
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*
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* @name Phaser.Input.Touch.TouchManager#manager
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* @type {Phaser.Input.InputManager}
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* @since 3.0.0
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*/
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this.manager = inputManager;
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/**
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* If true the DOM events will have event.preventDefault applied to them, if false they will propagate fully.
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*
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* @name Phaser.Input.Touch.TouchManager#capture
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* @type {boolean}
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* @default true
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* @since 3.0.0
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*/
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this.capture = true;
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/**
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* A boolean that controls if the Touch Manager is enabled or not.
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* Can be toggled on the fly.
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*
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* @name Phaser.Input.Touch.TouchManager#enabled
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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this.enabled = false;
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/**
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* The Touch Event target, as defined in the Game Config.
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* Typically the canvas to which the game is rendering, but can be any interactive DOM element.
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*
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* @name Phaser.Input.Touch.TouchManager#target
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* @type {any}
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* @since 3.0.0
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*/
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this.target;
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inputManager.events.once('boot', this.boot, this);
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},
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/**
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* The Touch Manager boot process.
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*
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* @method Phaser.Input.Touch.TouchManager#boot
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* @private
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* @since 3.0.0
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*/
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boot: function ()
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{
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var config = this.manager.config;
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this.enabled = config.inputTouch;
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this.target = config.inputTouchEventTarget;
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this.capture = config.inputTouchCapture;
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if (!this.target)
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{
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this.target = this.manager.game.canvas;
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}
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if (this.enabled)
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{
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this.startListeners();
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}
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},
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/**
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* The Touch Start Event Handler.
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*
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* @method Phaser.Input.Touch.TouchManager#onTouchStart
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* @since 3.10.0
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*
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* @param {TouchEVent} event - The native DOM Touch Start Event.
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*/
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onTouchStart: function (event)
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{
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if (event.defaultPrevented)
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{
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// Do nothing if event already handled
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return;
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}
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this.manager.queueTouchStart(event);
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if (this.capture)
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{
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event.preventDefault();
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}
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},
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/**
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* The Touch Move Event Handler.
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*
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* @method Phaser.Input.Touch.TouchManager#onTouchMove
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* @since 3.10.0
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*
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* @param {TouchEVent} event - The native DOM Touch Move Event.
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*/
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onTouchMove: function (event)
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{
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if (event.defaultPrevented)
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{
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// Do nothing if event already handled
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return;
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}
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this.manager.queueTouchMove(event);
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if (this.capture)
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{
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event.preventDefault();
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}
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},
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/**
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* The Touch End Event Handler.
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*
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* @method Phaser.Input.Touch.TouchManager#onTouchEnd
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* @since 3.10.0
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*
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* @param {TouchEVent} event - The native DOM Touch End Event.
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*/
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onTouchEnd: function (event)
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{
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if (event.defaultPrevented)
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{
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// Do nothing if event already handled
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return;
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}
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this.manager.queueTouchEnd(event);
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if (this.capture)
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{
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event.preventDefault();
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}
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},
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/**
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* Starts the Touch Event listeners running.
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*
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* @method Phaser.Input.Touch.TouchManager#startListeners
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* @private
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* @since 3.0.0
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*/
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startListeners: function ()
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{
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var target = this.target;
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var passive = { passive: true };
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var nonPassive = { passive: false };
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if (this.capture)
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{
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target.addEventListener('touchstart', this.onTouchStart.bind(this), nonPassive);
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target.addEventListener('touchmove', this.onTouchMove.bind(this), nonPassive);
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target.addEventListener('touchend', this.onTouchEnd.bind(this), nonPassive);
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}
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else
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{
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target.addEventListener('touchstart', this.onTouchStart.bind(this), passive);
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target.addEventListener('touchmove', this.onTouchMove.bind(this), passive);
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target.addEventListener('touchend', this.onTouchEnd.bind(this), passive);
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}
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},
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/**
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* Stops the Touch Event listeners.
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*
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* @method Phaser.Input.Touch.TouchManager#stopListeners
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* @private
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* @since 3.0.0
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*/
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stopListeners: function ()
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{
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var target = this.target;
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target.removeEventListener('touchstart', this.onTouchStart);
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target.removeEventListener('touchmove', this.onTouchMove);
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target.removeEventListener('touchend', this.onTouchEnd);
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},
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/**
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* Destroys this Touch Manager instance.
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*
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* @method Phaser.Input.Touch.TouchManager#destroy
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.stopListeners();
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this.manager = null;
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}
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});
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module.exports = TouchManager;
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