phaser/docs/Phaser.State.html
2015-01-06 06:57:25 +00:00

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<a href="PIXI.Spine.html">Spine</a>
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<a href="PIXI.SpineLoader.html">SpineLoader</a>
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<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
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<a href="PIXI.Sprite.html">Sprite</a>
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
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<a href="PIXI.Stage.html">Stage</a>
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<a href="PIXI.Strip.html">Strip</a>
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<a href="PIXI.StripShader.html">StripShader</a>
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<a href="PIXI.Texture.html">Texture</a>
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
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<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
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<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
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<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
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<a href="PIXI.TwistFilter.html">TwistFilter</a>
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<a href="PIXI.VideoTexture.html">VideoTexture</a>
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: State</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
State
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="State"><span class="type-signature"></span>new State<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This is a base State class which can be extended if you are creating your own game.
It provides quick access to common functions such as the camera, cache, input, match, sound and more.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-14">line 14</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="type-signature"> :<a href="Phaser.GameObjectFactory.html">Phaser.GameObjectFactory</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the GameObjectFactory which can be used to add new objects to the World.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-24">line 24</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="cache"><span class="type-signature"></span>cache<span class="type-signature"> :<a href="Phaser.Cache.html">Phaser.Cache</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the game cache which contains any loaded or generated assets, such as images, sound and more.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-39">line 39</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="camera"><span class="type-signature"></span>camera<span class="type-signature"> :<a href="Phaser.Camera.html">Phaser.Camera</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A handy reference to World.camera.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-34">line 34</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This is a reference to the currently running Game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-19">line 19</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="input"><span class="type-signature"></span>input<span class="type-signature"> :<a href="Phaser.Input.html">Phaser.Input</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the Input Manager.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-44">line 44</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="load"><span class="type-signature"></span>load<span class="type-signature"> :<a href="Phaser.Loader.html">Phaser.Loader</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the Loader, which you mostly use in the preload method of your state to load external assets.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-49">line 49</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="make"><span class="type-signature"></span>make<span class="type-signature"> :<a href="Phaser.GameObjectCreator.html">Phaser.GameObjectCreator</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the GameObjectCreator which can be used to make new objects.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-29">line 29</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="math"><span class="type-signature"></span>math<span class="type-signature"> :<a href="Phaser.Math.html">Phaser.Math</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to Math class with lots of helpful functions.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-54">line 54</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="particles"><span class="type-signature"></span>particles<span class="type-signature"> :<a href="Phaser.Particles.html">Phaser.Particles</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The Particle Manager. It is called during the core gameloop and updates any Particle Emitters it has created.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-89">line 89</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="physics"><span class="type-signature"></span>physics<span class="type-signature"> :<a href="Phaser.Physics.html">Phaser.Physics</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the physics manager which looks after the different physics systems available within Phaser.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-94">line 94</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="rnd"><span class="type-signature"></span>rnd<span class="type-signature"> :<a href="Phaser.RandomDataGenerator.html">Phaser.RandomDataGenerator</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the seeded and repeatable random data generator.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-99">line 99</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :<a href="Phaser.ScaleManager.html">Phaser.ScaleManager</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the Scale Manager which controls the way the game scales on different displays.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-64">line 64</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="sound"><span class="type-signature"></span>sound<span class="type-signature"> :<a href="Phaser.SoundManager.html">Phaser.SoundManager</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-59">line 59</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stage"><span class="type-signature"></span>stage<span class="type-signature"> :<a href="Phaser.Stage.html">Phaser.Stage</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the Stage.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-69">line 69</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="time"><span class="type-signature"></span>time<span class="type-signature"> :<a href="Phaser.Time.html">Phaser.Time</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the game clock and timed events system.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-74">line 74</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="tweens"><span class="type-signature"></span>tweens<span class="type-signature"> :<a href="Phaser.TweenManager.html">Phaser.TweenManager</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the tween manager.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-79">line 79</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="world"><span class="type-signature"></span>world<span class="type-signature"> :<a href="Phaser.World.html">Phaser.World</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the game world. All objects live in the Game World and its size is not bound by the display resolution.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-84">line 84</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="create"><span class="type-signature"></span>create<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>create is called once preload has completed, this includes the loading of any assets from the Loader.
If you don't have a preload method then create is the first method called in your State.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-142">line 142</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="init"><span class="type-signature"></span>init<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>init is the very first function called when your State starts up. It's called before preload, create or anything else.
If you need to route the game away to another State you could do so here, or if you need to prepare a set of variables
or objects before the preloading starts.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-105">line 105</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="loadRender"><span class="type-signature"></span>loadRender<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.
The difference between loadRender and render is that any objects you render in this method you must be sure their assets exist.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-133">line 133</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="loadUpdate"><span class="type-signature"></span>loadUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-125">line 125</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="paused"><span class="type-signature"></span>paused<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This method will be called if the core game loop is paused.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-179">line 179</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pauseUpdate"><span class="type-signature"></span>pauseUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-187">line 187</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="preload"><span class="type-signature"></span>preload<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>preload is called first. Normally you'd use this to load your game assets (or those needed for the current State)
You shouldn't create any objects in this method that require assets that you're also loading in this method, as
they won't yet be available.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-115">line 115</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Nearly all display objects in Phaser render automatically, you don't need to tell them to render.
However the render method is called AFTER the game renderer and plugins have rendered, so you're able to do any
final post-processing style effects here. Note that this happens before plugins postRender takes place.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-161">line 161</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resize"><span class="type-signature"></span>resize<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width and height.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-171">line 171</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="shutdown"><span class="type-signature"></span>shutdown<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This method will be called when the State is shutdown (i.e. you switch to another state from this one).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-195">line 195</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The update method is left empty for your own use.
It is called during the core game loop AFTER debug, physics, plugins and the Stage have had their preUpdate methods called.
If is called BEFORE Stage, Tweens, Sounds, Input, Physics, Particles and Plugins have had their postUpdate methods called.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="State.js.html">core/State.js</a>, <a href="State.js.html#sunlight-1-line-151">line 151</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>