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1260 lines
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenData.html">TweenData</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<li class="class-depth-2">
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="Phaser.World.html">World</a>
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<li class="class-depth-1">
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
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<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
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<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
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<a href="PIXI.AssetLoader.html">AssetLoader</a>
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<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BitmapText.html">BitmapText</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BlurFilter.html">BlurFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Circle.html">Circle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Ellipse.html">Ellipse</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Event.html">Event</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.FilterBlock.html">FilterBlock</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.GrayFilter.html">GrayFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ImageLoader.html">ImageLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.InteractionData.html">InteractionData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.InteractionManager.html">InteractionManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.InvertFilter.html">InvertFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.JsonLoader.html">JsonLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Matrix.html">Matrix</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.MovieClip.html">MovieClip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Point.html">Point</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Polygon.html">Polygon</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rectangle.html">Rectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Spine.html">Spine</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineLoader.html">SpineLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TwistFilter.html">TwistFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: d:/wamp/www/phaser/src/pixi/loaders/JsonLoader.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
*/
|
|
|
|
/**
|
|
* The json file loader is used to load in JSON data and parse it
|
|
* When loaded this class will dispatch a 'loaded' event
|
|
* If loading fails this class will dispatch an 'error' event
|
|
*
|
|
* @class JsonLoader
|
|
* @uses EventTarget
|
|
* @constructor
|
|
* @param url {String} The url of the JSON file
|
|
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
|
|
*/
|
|
PIXI.JsonLoader = function (url, crossorigin) {
|
|
/**
|
|
* The url of the bitmap font data
|
|
*
|
|
* @property url
|
|
* @type String
|
|
*/
|
|
this.url = url;
|
|
|
|
/**
|
|
* Whether the requests should be treated as cross origin
|
|
*
|
|
* @property crossorigin
|
|
* @type Boolean
|
|
*/
|
|
this.crossorigin = crossorigin;
|
|
|
|
/**
|
|
* [read-only] The base url of the bitmap font data
|
|
*
|
|
* @property baseUrl
|
|
* @type String
|
|
* @readOnly
|
|
*/
|
|
this.baseUrl = url.replace(/[^\/]*$/, '');
|
|
|
|
/**
|
|
* [read-only] Whether the data has loaded yet
|
|
*
|
|
* @property loaded
|
|
* @type Boolean
|
|
* @readOnly
|
|
*/
|
|
this.loaded = false;
|
|
|
|
};
|
|
|
|
// constructor
|
|
PIXI.JsonLoader.prototype.constructor = PIXI.JsonLoader;
|
|
PIXI.EventTarget.mixin(PIXI.JsonLoader.prototype);
|
|
|
|
/**
|
|
* Loads the JSON data
|
|
*
|
|
* @method load
|
|
*/
|
|
PIXI.JsonLoader.prototype.load = function () {
|
|
|
|
if(window.XDomainRequest && this.crossorigin)
|
|
{
|
|
this.ajaxRequest = new window.XDomainRequest();
|
|
|
|
// XDomainRequest has a few quirks. Occasionally it will abort requests
|
|
// A way to avoid this is to make sure ALL callbacks are set even if not used
|
|
// More info here: http://stackoverflow.com/questions/15786966/xdomainrequest-aborts-post-on-ie-9
|
|
this.ajaxRequest.timeout = 3000;
|
|
|
|
this.ajaxRequest.onerror = this.onError.bind(this);
|
|
|
|
this.ajaxRequest.ontimeout = this.onError.bind(this);
|
|
|
|
this.ajaxRequest.onprogress = function() {};
|
|
|
|
this.ajaxRequest.onload = this.onJSONLoaded.bind(this);
|
|
}
|
|
else
|
|
{
|
|
if (window.XMLHttpRequest)
|
|
{
|
|
this.ajaxRequest = new window.XMLHttpRequest();
|
|
}
|
|
else
|
|
{
|
|
this.ajaxRequest = new window.ActiveXObject('Microsoft.XMLHTTP');
|
|
}
|
|
|
|
this.ajaxRequest.onreadystatechange = this.onReadyStateChanged.bind(this);
|
|
}
|
|
|
|
this.ajaxRequest.open('GET',this.url,true);
|
|
|
|
this.ajaxRequest.send();
|
|
};
|
|
|
|
/**
|
|
* Bridge function to be able to use the more reliable onreadystatechange in XMLHttpRequest.
|
|
*
|
|
* @method onReadyStateChanged
|
|
* @private
|
|
*/
|
|
PIXI.JsonLoader.prototype.onReadyStateChanged = function () {
|
|
if (this.ajaxRequest.readyState === 4 && (this.ajaxRequest.status === 200 || window.location.href.indexOf('http') === -1)) {
|
|
this.onJSONLoaded();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Invoke when JSON file is loaded
|
|
*
|
|
* @method onJSONLoaded
|
|
* @private
|
|
*/
|
|
PIXI.JsonLoader.prototype.onJSONLoaded = function () {
|
|
|
|
if(!this.ajaxRequest.responseText )
|
|
{
|
|
this.onError();
|
|
return;
|
|
}
|
|
|
|
this.json = JSON.parse(this.ajaxRequest.responseText);
|
|
|
|
if(this.json.frames)
|
|
{
|
|
// sprite sheet
|
|
var textureUrl = this.baseUrl + this.json.meta.image;
|
|
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
|
var frameData = this.json.frames;
|
|
|
|
this.texture = image.texture.baseTexture;
|
|
image.addEventListener('loaded', this.onLoaded.bind(this));
|
|
|
|
for (var i in frameData)
|
|
{
|
|
var rect = frameData[i].frame;
|
|
|
|
if (rect)
|
|
{
|
|
var textureSize = new PIXI.Rectangle(rect.x, rect.y, rect.w, rect.h);
|
|
var crop = textureSize.clone();
|
|
var trim = null;
|
|
|
|
// Check to see if the sprite is trimmed
|
|
if (frameData[i].trimmed)
|
|
{
|
|
var actualSize = frameData[i].sourceSize;
|
|
var realSize = frameData[i].spriteSourceSize;
|
|
trim = new PIXI.Rectangle(realSize.x, realSize.y, actualSize.w, actualSize.h);
|
|
}
|
|
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, textureSize, crop, trim);
|
|
}
|
|
}
|
|
|
|
image.load();
|
|
|
|
}
|
|
else if(this.json.bones)
|
|
{
|
|
/* check if the json was loaded before */
|
|
if (PIXI.AnimCache[this.url])
|
|
{
|
|
this.onLoaded();
|
|
}
|
|
else
|
|
{
|
|
/* use a bit of hackery to load the atlas file, here we assume that the .json, .atlas and .png files
|
|
* that correspond to the spine file are in the same base URL and that the .json and .atlas files
|
|
* have the same name
|
|
*/
|
|
var atlasPath = this.url.substr(0, this.url.lastIndexOf('.')) + '.atlas';
|
|
var atlasLoader = new PIXI.JsonLoader(atlasPath, this.crossorigin);
|
|
// save a copy of the current object for future reference //
|
|
var originalLoader = this;
|
|
// before loading the file, replace the "onJSONLoaded" function for our own //
|
|
atlasLoader.onJSONLoaded = function()
|
|
{
|
|
// at this point "this" points at the atlasLoader (JsonLoader) instance //
|
|
if(!this.ajaxRequest.responseText)
|
|
{
|
|
this.onError(); // FIXME: hmm, this is funny because we are not responding to errors yet
|
|
return;
|
|
}
|
|
// create a new instance of a spine texture loader for this spine object //
|
|
var textureLoader = new PIXI.SpineTextureLoader(this.url.substring(0, this.url.lastIndexOf('/')));
|
|
// create a spine atlas using the loaded text and a spine texture loader instance //
|
|
var spineAtlas = new spine.Atlas(this.ajaxRequest.responseText, textureLoader);
|
|
// now we use an atlas attachment loader //
|
|
var attachmentLoader = new spine.AtlasAttachmentLoader(spineAtlas);
|
|
// spine animation
|
|
var spineJsonParser = new spine.SkeletonJson(attachmentLoader);
|
|
var skeletonData = spineJsonParser.readSkeletonData(originalLoader.json);
|
|
PIXI.AnimCache[originalLoader.url] = skeletonData;
|
|
originalLoader.spine = skeletonData;
|
|
originalLoader.spineAtlas = spineAtlas;
|
|
originalLoader.spineAtlasLoader = atlasLoader;
|
|
// wait for textures to finish loading if needed
|
|
if (textureLoader.loadingCount > 0)
|
|
{
|
|
textureLoader.addEventListener('loadedBaseTexture', function(evt){
|
|
if (evt.content.content.loadingCount <= 0)
|
|
{
|
|
originalLoader.onLoaded();
|
|
}
|
|
});
|
|
}
|
|
else
|
|
{
|
|
originalLoader.onLoaded();
|
|
}
|
|
};
|
|
// start the loading //
|
|
atlasLoader.load();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.onLoaded();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Invoke when json file loaded
|
|
*
|
|
* @method onLoaded
|
|
* @private
|
|
*/
|
|
PIXI.JsonLoader.prototype.onLoaded = function () {
|
|
this.loaded = true;
|
|
this.dispatchEvent({
|
|
type: 'loaded',
|
|
content: this
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Invoke when error occured
|
|
*
|
|
* @method onError
|
|
* @private
|
|
*/
|
|
PIXI.JsonLoader.prototype.onError = function () {
|
|
|
|
this.dispatchEvent({
|
|
type: 'error',
|
|
content: this
|
|
});
|
|
};
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Tue Jan 06 2015 06:31:48 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
|
</span>
|
|
</footer>
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</div>
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<br clear="both">
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</div>
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</div>
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<script src="scripts/sunlight.js"></script>
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<script src="scripts/sunlight.javascript.js"></script>
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<script src="scripts/sunlight-plugin.doclinks.js"></script>
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<script src="scripts/jquery.localScroll.js"></script>
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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<script>
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$( function () {
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$( "#toc" ).toc( {
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return $(heading).attr("id") || ( prefix + i );
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scrollTo : 60
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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