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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BitmapText.html">BitmapText</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurFilter.html">BlurFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Circle.html">Circle</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
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</li>
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Ellipse.html">Ellipse</a>
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<a href="PIXI.Event.html">Event</a>
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<a href="PIXI.EventTarget.html">EventTarget</a>
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<a href="PIXI.FilterBlock.html">FilterBlock</a>
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<li class="class-depth-1">
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
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<li class="class-depth-1">
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<a href="PIXI.Graphics.html">Graphics</a>
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<li class="class-depth-1">
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
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<a href="PIXI.GrayFilter.html">GrayFilter</a>
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<li class="class-depth-1">
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<a href="PIXI.ImageLoader.html">ImageLoader</a>
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<a href="PIXI.InteractionData.html">InteractionData</a>
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<li class="class-depth-1">
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<a href="PIXI.InteractionManager.html">InteractionManager</a>
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<a href="PIXI.InvertFilter.html">InvertFilter</a>
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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<a href="PIXI.PixiShader.html">PixiShader</a>
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<a href="PIXI.Point.html">Point</a>
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<a href="PIXI.Polygon.html">Polygon</a>
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<a href="PIXI.PolyK.html">PolyK</a>
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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<a href="PIXI.Rectangle.html">Rectangle</a>
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<li class="class-depth-1">
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
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<li class="class-depth-1">
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<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Rope.html">Rope</a>
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<li class="class-depth-1">
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<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
|
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</li>
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<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Spine.html">Spine</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.SpineLoader.html">SpineLoader</a>
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<li class="class-depth-1">
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<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
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</li>
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<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Stage.html">Stage</a>
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<a href="PIXI.Strip.html">Strip</a>
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<li class="class-depth-1">
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<a href="PIXI.StripShader.html">StripShader</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Text.html">Text</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Texture.html">Texture</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.TwistFilter.html">TwistFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
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</li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
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<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
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<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
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<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
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<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
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<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
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<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
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<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
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<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
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<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
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<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
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<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
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<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
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<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
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<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
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<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
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<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
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<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
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<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
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<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
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<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
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<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
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<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
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<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
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<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
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<ul class="dropdown-menu ">
|
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<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
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<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
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<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
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<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
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<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
|
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</ul>
|
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</li>
|
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</ul>
|
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</div>
|
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</div>
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|
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<div class="row-fluid">
|
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<div class="span12">
|
|
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|
<div id="main">
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|
|
|
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|
|
|
<h1 class="page-title">Source: D:/wamp/www/phaser/src/utils/ArraySet.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2014 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* ArraySet is a Set data structure (items must be unique within the set) that also maintains order.
|
|
* This allows specific items to be easily added or removed from the Set.
|
|
*
|
|
* Item equality (and uniqueness) is determined by the behavior of `Array.indexOf`.
|
|
*
|
|
* This used primarily by the Input subsystem.
|
|
*
|
|
* @class Phaser.ArraySet
|
|
* @constructor
|
|
* @param {any[]} [list=(new array)] - The backing array: if specified the items in the list _must_ be unique, per `Array.indexOf`, and the ownership of the array _should_ be relinquished to the ArraySet.
|
|
*/
|
|
Phaser.ArraySet = function (list) {
|
|
|
|
/**
|
|
* Current cursor position as established by `first` and `next`.
|
|
* @property {integer} position
|
|
* @default
|
|
*/
|
|
this.position = 0;
|
|
|
|
/**
|
|
* The backing array.
|
|
* @property {any[]} list
|
|
*/
|
|
this.list = list || [];
|
|
|
|
};
|
|
|
|
Phaser.ArraySet.prototype = {
|
|
|
|
/**
|
|
* Adds a new element to the end of the list.
|
|
* If the item already exists in the list it is not moved.
|
|
*
|
|
* @method Phaser.ArraySet#add
|
|
* @param {any} item - The element to add to this list.
|
|
* @return {any} The item that was added.
|
|
*/
|
|
add: function (item) {
|
|
|
|
if (!this.exists(item))
|
|
{
|
|
this.list.push(item);
|
|
}
|
|
|
|
return item;
|
|
|
|
},
|
|
|
|
/**
|
|
* Gets the index of the item in the list, or -1 if it isn't in the list.
|
|
*
|
|
* @method Phaser.ArraySet#getIndex
|
|
* @param {any} item - The element to get the list index for.
|
|
* @return {integer} The index of the item or -1 if not found.
|
|
*/
|
|
getIndex: function (item) {
|
|
|
|
return this.list.indexOf(item);
|
|
|
|
},
|
|
|
|
/**
|
|
* Checks for the item within this list.
|
|
*
|
|
* @method Phaser.ArraySet#exists
|
|
* @param {any} item - The element to get the list index for.
|
|
* @return {boolean} True if the item is found in the list, otherwise false.
|
|
*/
|
|
exists: function (item) {
|
|
|
|
return (this.list.indexOf(item) > -1);
|
|
|
|
},
|
|
|
|
/**
|
|
* Removes all the items.
|
|
*
|
|
* @method Phaser.ArraySet#reset
|
|
*/
|
|
reset: function () {
|
|
|
|
this.list.length = 0;
|
|
|
|
},
|
|
|
|
/**
|
|
* Removes the given element from this list if it exists.
|
|
*
|
|
* @method Phaser.ArraySet#remove
|
|
* @param {any} item - The item to be removed from the list.
|
|
* @return {any} item - The item that was removed.
|
|
*/
|
|
remove: function (item) {
|
|
|
|
var idx = this.list.indexOf(item);
|
|
|
|
if (idx > -1)
|
|
{
|
|
this.list.splice(idx, 1);
|
|
return item;
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Sets the property `key` to the given value on all members of this list.
|
|
*
|
|
* @method Phaser.ArraySet#setAll
|
|
* @param {any} key - The propety of the item to set.
|
|
* @param {any} value - The value to set the property to.
|
|
*/
|
|
setAll: function (key, value) {
|
|
|
|
var i = this.list.length;
|
|
|
|
while (i--)
|
|
{
|
|
if (this.list[i])
|
|
{
|
|
this.list[i][key] = value;
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Calls a function on all members of this list, using the member as the context for the callback.
|
|
*
|
|
* If the `key` property is present it must be a function.
|
|
* The function is invoked using the item as the context.
|
|
*
|
|
* @method Phaser.ArraySet#callAll
|
|
* @param {string} key - The name of the property with the function to call.
|
|
* @param {...*} parameter - Additional parameters that will be passed to the callback.
|
|
*/
|
|
callAll: function (key) {
|
|
|
|
var args = Array.prototype.splice.call(arguments, 1);
|
|
|
|
var i = this.list.length;
|
|
|
|
while (i--)
|
|
{
|
|
if (this.list[i] && this.list[i][key])
|
|
{
|
|
this.list[i][key].apply(this.list[i], args);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* Number of items in the ArraySet. Same as `list.length`.
|
|
*
|
|
* @name Phaser.ArraySet#total
|
|
* @property {integer} total
|
|
*/
|
|
Object.defineProperty(Phaser.ArraySet.prototype, "total", {
|
|
|
|
get: function () {
|
|
return this.list.length;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* Returns the first item and resets the cursor to the start.
|
|
*
|
|
* @name Phaser.ArraySet#first
|
|
* @property {any} first
|
|
*/
|
|
Object.defineProperty(Phaser.ArraySet.prototype, "first", {
|
|
|
|
get: function () {
|
|
|
|
this.position = 0;
|
|
|
|
if (this.list.length > 0)
|
|
{
|
|
return this.list[0];
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* Returns the the next item (based on the cursor) and advances the cursor.
|
|
*
|
|
* @name Phaser.ArraySet#next
|
|
* @property {any} next
|
|
*/
|
|
Object.defineProperty(Phaser.ArraySet.prototype, "next", {
|
|
|
|
get: function () {
|
|
|
|
if (this.position < this.list.length)
|
|
{
|
|
this.position++;
|
|
|
|
return this.list[this.position];
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
Phaser.ArraySet.prototype.constructor = Phaser.ArraySet;
|
|
|
|
/**
|
|
* Phaser.ArrayList is a deprecated alias for Phaser.ArraySet.
|
|
*
|
|
* @class Phaser.ArrayList
|
|
* @constructor
|
|
* @deprecated 2.2.0 - Use {@link Phaser.ArraySet} instead.
|
|
*/
|
|
Phaser.ArrayList = Phaser.ArraySet;
|
|
</pre>
|
|
</article>
|
|
</section>
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<div class="clearfix"></div>
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<footer>
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|
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|
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<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Tue Jan 06 2015 06:31:48 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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