phaser/examples/groups/add a sprite to group.js
2013-10-22 03:58:20 +01:00

34 lines
943 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
var friendAndFoe;
var enemies;
function preload() {
game.load.image('ufo', 'assets/sprites/ufo.png');
game.load.image('baddie', 'assets/sprites/space-baddie.png');
}
function create() {
// Here we create 2 new groups
friendAndFoe = game.add.group();
enemies = game.add.group();
for (var i = 0; i < 16; i++)
{
// This creates a new Phaser.Sprite instance within the group
// It will be randomly placed within the world and use the 'baddie' image to display
enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200, 'baddie');
}
// You can also add existing sprites to a group.
// Here we'll create a local sprite called 'ufo'
var ufo = game.add.sprite(200, 240, 'ufo');
// And then add it to the group
friendAndFoe.add(ufo);
}