phaser/src/renderer
2022-10-06 18:35:04 +01:00
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canvas When rendering a Sprite with a Camera set to roundPixels it will now run Math.floor on the Matrix position, preventing you from noticing 'jitters' as much when Camera following sprites in heavily zoomed Camera systems. 2022-09-29 22:11:02 +01:00
events All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
snapshot Fix wrong alpha in snapshot pixel 2022-08-26 10:44:06 -07:00
webgl Update WebGLRenderer.js 2022-10-06 18:35:04 +01:00
BlendModes.js Updated copyright year 2022-02-28 14:29:51 +00:00
index.js Updated copyright year 2022-02-28 14:29:51 +00:00
ScaleModes.js Updated copyright year 2022-02-28 14:29:51 +00:00