phaser/src/core
2014-03-16 00:45:47 +00:00
..
Camera.js New P2 examples. And fixed Camera.atLimit value. 2014-03-12 16:33:53 +00:00
Filter.js Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world. 2014-02-18 03:01:51 +00:00
Game.js Added p2 kill and reset test + nearing completion on tilemap collision. 2014-03-13 21:14:18 +00:00
Group.js Group enableBody parameter was incorrectly assigned to the debug var (thanks BurnedToast, fix #565) 2014-03-16 00:45:47 +00:00
LinkedList.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Plugin.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
PluginManager.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
ScaleManager.js Sorted out orientationImage in ScaleManager, throwing a preUpdate error (fix #534) 2014-03-10 19:06:16 +00:00
Signal.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
SignalBinding.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Stage.js Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
State.js Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale. 2014-02-25 14:46:48 +00:00
StateManager.js Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
World.js Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up. 2014-03-11 15:02:59 +00:00