mirror of
https://github.com/photonstorm/phaser
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58 lines
1.5 KiB
TypeScript
58 lines
1.5 KiB
TypeScript
/// <reference path="../../Phaser/tilemap/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update);
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function preload() {
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// Tiled Tilemap Test
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// First we load our map data (a json file exported from the map editor Tiled)
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// This data file has several layers within it. Phaser will render them all.
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game.load.text('jsontest', 'assets/maps/multi-layer-test.json');
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// Then we load the actual tile sheet image
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game.load.image('jsontiles', 'assets/tiles/platformer_tiles.png');
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}
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var map: Phaser.Tilemap;
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function create() {
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// This creates the tilemap using the json data and tile sheet we loaded.
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// We tell it to use the Tiled JSON format parser.
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map = game.add.tilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
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//map.currentLayer.
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}
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function update() {
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// Simple camera controls
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += 4;
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}
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}
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})();
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