mirror of
https://github.com/photonstorm/phaser
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37 lines
1.4 KiB
JavaScript
37 lines
1.4 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.image('reviveBtn', 'assets/buttons/revive-button.png');
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game.load.start();
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}
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function create() {
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// Add some items.
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var item;
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for (var i = 0; i < 3; i++) {
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// Give the items a different alpha increase speed.
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item = game.add.sprite(290, 98 * (i + 1), 'item', i);
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// Enable input.
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item.input.start(0, false, true);
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item.events.onInputUp.add(kill);
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// An item besides the left one.
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item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3);
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item.input.start(0, false, true);
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item.events.onInputUp.add(kill);
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}
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// Add a button to revive all the items.
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game.add.button(270, 400, 'reviveBtn', reviveAll, this, 0, 0, 0);
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}
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function kill(item) {
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item.kill();
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}
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function reviveAll() {
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game.world.group.callAll('revive');
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Tap or click an item to kill it, and press the revive button to revive them all.', 160, 500);
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}
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})();
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