phaser/TS Tests/cameras/scrollfactor 2.ts
2013-08-28 07:02:57 +01:00

55 lines
1.1 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
function preload() {
game.world.setSize(1600, 800, true);
game.load.image('disk', 'assets/pics/devilstar_demo_download_disk.png');
}
function create() {
for (var i = 0; i < 10; i++)
{
var temp:Phaser.Sprite = game.add.sprite(600 + (10 * i), 200 + (10 * i), 'disk');
temp.transform.scrollFactor.setTo(i / 2, i / 2);
}
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
function render() {
Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 32);
}
})();