mirror of
https://github.com/photonstorm/phaser
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80 lines
3.5 KiB
JavaScript
80 lines
3.5 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
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var ufo, speed = 4;
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var btn0, btn1, btn2, btn3;
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var style = 'default';
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function preload() {
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game.world.setSize(1280, 800, true);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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game.load.image('sky', 'assets/tests/sky-2x.png');
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game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
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game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
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game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
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game.load.spritesheet('button', 'assets/buttons/follow-style-button.png', 224, 70);
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game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21);
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}
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function create() {
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// background images
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game.add.sprite(0, 0, 'sky').transform.scrollFactor.setTo(0, 0);
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game.add.sprite(0, 360, 'ground').transform.scrollFactor.setTo(0.5, 0.1);
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game.add.sprite(0, 400, 'river').transform.scrollFactor.setTo(1.3, 0.16);
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game.add.sprite(200, 120, 'cloud0').transform.scrollFactor.setTo(0.3, 0.1);
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game.add.sprite(-60, 120, 'cloud1').transform.scrollFactor.setTo(0.5, 0.1);
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game.add.sprite(900, 170, 'cloud2').transform.scrollFactor.setTo(0.7, 0.1);
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// ufo spirte
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ufo = game.add.sprite(360, 240, 'ufo');
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ufo.animations.add('fly', null, 30, false);
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ufo.animations.play('fly');
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ufo.transform.origin.setTo(0.5, 0.5);
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// make camera follows ufo
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game.camera.follow(ufo);
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// follow style switch buttons
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btn0 = game.add.button(16, 40, 'button', lockonFollow, 0, 0, 0);
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btn1 = game.add.button(16, 120, 'button', platformerFollow, 1, 1, 1);
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btn2 = game.add.button(16, 200, 'button', topdownFollow, 2, 2, 2);
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btn3 = game.add.button(16, 280, 'button', topdownTightFollow, 3, 3, 3);
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}
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function update() {
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if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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ufo.x -= speed;
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ufo.rotation = -15;
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} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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ufo.x += speed;
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ufo.rotation = 15;
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} else {
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ufo.rotation = 0;
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}
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if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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ufo.y -= speed;
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} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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ufo.y += speed;
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}
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}
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function render() {
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if(game.camera.deadzone) {
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Phaser.DebugUtils.renderRectangle(game.camera.deadzone, 'rgba(240, 112, 111, 0.4)');
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}
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// game.camera.renderDebugInfo(400, 16);
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Click buttons to switch between different styles.', 360, 32);
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Phaser.DebugUtils.context.fillText('Current style: ' + style, 360, 48);
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}
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function lockonFollow() {
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game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_LOCKON);
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style = 'STYLE_LOCKON';
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}
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function platformerFollow() {
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game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_PLATFORMER);
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style = 'STYLE_PLATFORMER';
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}
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function topdownFollow() {
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game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
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style = 'STYLE_TOPDOWN';
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}
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function topdownTightFollow() {
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game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
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style = 'STYLE_TOPDOWN_TIGHT';
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}
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})();
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