mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 15:14:47 +00:00
38 lines
1.6 KiB
JavaScript
38 lines
1.6 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
|
|
var btn1, btn2, btn3;
|
|
var fx;
|
|
function preload() {
|
|
game.world.setSize(800, 600, true);
|
|
game.load.image('blue', 'assets/tests/blue-circle.png');
|
|
game.load.image('yellow', 'assets/tests/yellow-circle.png');
|
|
game.load.image('magenta', 'assets/tests/magenta-circle.png');
|
|
}
|
|
function create() {
|
|
btn1 = game.add.button(114, 34, 'blue', simpleFade, this);
|
|
btn2 = game.add.button(426, 86, 'yellow', forceFade, this);
|
|
btn3 = game.add.button(221, 318, 'magenta', fadeWithCallback, this);
|
|
//fx = game.camera.fx.add(Phaser.FX.Camera.Fade);
|
|
}
|
|
function render() {
|
|
Phaser.DebugUtils.context.fillStyle = '#fff';
|
|
Phaser.DebugUtils.context.fillText('Press to fade.', 114 + 90, 34 + 130);
|
|
Phaser.DebugUtils.context.fillText('Force to fade every time you press it.', 426 + 20, 86 + 130);
|
|
Phaser.DebugUtils.context.fillText('Popup a window when fade finished.', 221 + 30, 318 + 130);
|
|
}
|
|
function simpleFade() {
|
|
// Simply fade to black in 0.5 seconds.
|
|
fx.start(0x330033, 0.5);
|
|
}
|
|
function forceFade() {
|
|
// Force restart fade effect each time you pressed the button.
|
|
fx.start(0x003333, 0.5, null, true);
|
|
}
|
|
function fadeWithCallback() {
|
|
// Popup a alert window when fade finished.
|
|
fx.start(0x333300, 0.5, function () {
|
|
alert('Fade finished!');
|
|
});
|
|
}
|
|
})();
|