mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 15:14:47 +00:00
64 lines
2.2 KiB
TypeScript
64 lines
2.2 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update);
|
|
|
|
var ufo: Phaser.Sprite;
|
|
var speed: number = 4;
|
|
|
|
function preload() {
|
|
game.world.setSize(1280, 600, true);
|
|
game.load.image('ground', 'assets/tests/ground-2x.png');
|
|
game.load.image('river', 'assets/tests/river-2x.png');
|
|
game.load.image('sky', 'assets/tests/sky-2x.png');
|
|
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
|
|
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
|
|
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
|
|
|
|
game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21);
|
|
|
|
|
|
}
|
|
function create() {
|
|
// background images
|
|
game.add.sprite(0, 0, 'sky')
|
|
.transform.scrollFactor.setTo(0, 0);
|
|
game.add.sprite(0, 360, 'ground')
|
|
.transform.scrollFactor.setTo(0.5, 0.5);
|
|
game.add.sprite(0, 400, 'river')
|
|
.transform.scrollFactor.setTo(1.3, 1.3);
|
|
game.add.sprite(200, 120, 'cloud0')
|
|
.transform.scrollFactor.setTo(0.3, 0.3);
|
|
game.add.sprite(-60, 120, 'cloud1')
|
|
.transform.scrollFactor.setTo(0.5, 0.3);
|
|
game.add.sprite(900, 170, 'cloud2')
|
|
.transform.scrollFactor.setTo(0.7, 0.3);
|
|
|
|
// ufo spirte
|
|
ufo = game.add.sprite(320, 240, 'ufo');
|
|
ufo.animations.add('fly', null, 30, false);
|
|
ufo.animations.play('fly');
|
|
ufo.transform.origin.setTo(0.5, 0.5);
|
|
|
|
// make camera follows ufo
|
|
game.camera.follow(ufo);
|
|
}
|
|
function update() {
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
|
|
ufo.x -= speed;
|
|
ufo.rotation = -15;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
|
|
ufo.x += speed;
|
|
ufo.rotation = 15;
|
|
}
|
|
else {
|
|
ufo.rotation = 0;
|
|
}
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
|
|
ufo.y -= speed;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
|
|
ufo.y += speed;
|
|
}
|
|
}
|
|
})();
|