phaser/TS Tests/camera fx/scanlines.ts
2013-08-28 07:02:57 +01:00

57 lines
1.3 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Plugins/CameraFX/Scanlines.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update);
function preload() {
game.load.image('backdrop', 'assets/pics/ninja-masters2.png');
}
var scanlines: Phaser.Plugins.CameraFX.Scanlines;
function create() {
game.world.setSize(1216, 896);
// Add our effect to the camera
scanlines = <Phaser.Plugins.CameraFX.Scanlines> game.camera.plugins.add(Phaser.Plugins.CameraFX.Scanlines);
// We'll have the scanlines spaced out every 2 pixels
scanlines.spacing = 2;
// This is the color the lines will be drawn in
scanlines.color = 'rgba(0, 0, 0, 0.8)';
game.add.sprite(0, 0, 'backdrop');
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
})();