mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 15:14:47 +00:00
57 lines
1.3 KiB
TypeScript
57 lines
1.3 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Plugins/CameraFX/Scanlines.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update);
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function preload() {
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game.load.image('backdrop', 'assets/pics/ninja-masters2.png');
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}
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var scanlines: Phaser.Plugins.CameraFX.Scanlines;
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function create() {
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game.world.setSize(1216, 896);
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// Add our effect to the camera
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scanlines = <Phaser.Plugins.CameraFX.Scanlines> game.camera.plugins.add(Phaser.Plugins.CameraFX.Scanlines);
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// We'll have the scanlines spaced out every 2 pixels
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scanlines.spacing = 2;
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// This is the color the lines will be drawn in
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scanlines.color = 'rgba(0, 0, 0, 0.8)';
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game.add.sprite(0, 0, 'backdrop');
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += 4;
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}
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}
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})();
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