mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
118 lines
No EOL
2.5 KiB
PHP
118 lines
No EOL
2.5 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.load.image('stars', 'assets/misc/starfield.jpg');
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}
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var b;
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var camSpeed = 8;
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var s;
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function create() {
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// Make our world big ...
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game.world.setSize(4000, 2000);
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// Scrolling background
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s = game.add.tileSprite(0, 0, 800, 600, 'stars');
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s.scrollFactor.setTo(0, 0);
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b = game.add.sprite(200, 200, 'mummy');
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b.anchor.setTo(0.5, 0.5);
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b.scale.setTo(6, 6);
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b.animations.add('walk');
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b.animations.play('walk', 5, true);
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b.body.velocity.setTo(50, 0);
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// Listen for input events on this sprite
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b.inputEnabled = true;
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// Check the pixel data of the sprite
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b.input.pixelPerfect = true;
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// Enable the hand cursor
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b.input.useHandCursor = true;
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b.events.onInputOver.add(overSprite, this);
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b.events.onInputOut.add(outSprite, this);
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}
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function overSprite() {
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console.log('over');
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}
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function outSprite() {
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console.log('out');
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= camSpeed;
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if (!game.camera.atLimit.x)
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{
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s.tilePosition.x += camSpeed;
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}
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += camSpeed;
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if (!game.camera.atLimit.x)
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{
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s.tilePosition.x -= camSpeed;
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}
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= camSpeed;
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if (!game.camera.atLimit.y)
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{
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s.tilePosition.y += camSpeed;
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}
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += camSpeed;
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if (!game.camera.atLimit.y)
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{
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s.tilePosition.y -= camSpeed;
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}
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}
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}
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function render() {
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game.debug.renderSpriteInputInfo(b, 32, 32);
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}
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})();
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</script>
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</body>
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</html>
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