mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
57 lines
No EOL
1.2 KiB
PHP
57 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<title>phaser.js - a new beginning</title>
|
|
<?php
|
|
require('js.php');
|
|
?>
|
|
</head>
|
|
<body>
|
|
|
|
<script type="text/javascript">
|
|
|
|
(function () {
|
|
|
|
var mainMenu = {
|
|
|
|
preload: function() {
|
|
console.log('mainMenu preload');
|
|
game.load.image('nocooper', 'assets/pics/1984-nocooper-space.png');
|
|
},
|
|
|
|
create: function() {
|
|
console.log('mainMenu create');
|
|
document.body.appendChild(game.cache.getImage('nocooper'));
|
|
}
|
|
}
|
|
|
|
var levelSelect = {
|
|
|
|
preload: function() {
|
|
console.log('levelSelect preload');
|
|
game.load.image('touhou', 'assets/pics/aya_touhou_teng_soldier.png');
|
|
},
|
|
|
|
create: function() {
|
|
console.log('levelSelect create');
|
|
document.body.appendChild(game.cache.getImage('touhou'));
|
|
}
|
|
}
|
|
|
|
// No parameters given, which means no default state is created or started
|
|
var game = new Phaser.Game();
|
|
|
|
// In this example we've created 2 states above (mainMenu and levelSelect)
|
|
// We'll add them both to the game
|
|
game.state.add('menu', mainMenu);
|
|
game.state.add('select', levelSelect);
|
|
|
|
// Now we can either start the state we want directly, or we could have passed 'true' as the 3rd parameter in state.add
|
|
game.state.start('select');
|
|
|
|
})();
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|