phaser/src/actions/SetBlendMode.js
2018-03-20 15:57:12 +01:00

32 lines
1.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `blendMode`
* and then sets it to the given value.
*
* The optional `step` property is applied incrementally, multiplied by each item in the array.
*
* To use this with a Group: `SetBlendMode(group.getChildren(), value)`
*
* @function Phaser.Actions.SetBlendMode
* @since 3.0.0
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {number} value - The amount to set the property to.
* @param {integer} [index=0] - An optional offset to start searching from within the items array.
* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
*
* @return {array} The array of objects that were passed to this Action.
*/
var SetBlendMode = function (items, value, index, direction)
{
return PropertyValueSet(items, 'blendMode', value, 0, index, direction);
};
module.exports = SetBlendMode;