mirror of
https://github.com/photonstorm/phaser
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38 lines
No EOL
1,008 B
HTML
Executable file
38 lines
No EOL
1,008 B
HTML
Executable file
<!doctype html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>hello phaser!</title>
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<script src="//cdn.jsdelivr.net/phaser/2.5.0/phaser.min.js"></script>
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</head>
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<body>
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<script type="text/javascript">
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window.onload = function() {
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// Note that this html file is set to pull down Phaser 2.5.0 from the JS Delivr CDN.
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// Although it will work fine with this tutorial, it's almost certainly not the most current version.
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// Be sure to replace it with an updated version before you start experimenting with adding your own code.
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload () {
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game.load.image('logo', 'phaser.png');
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}
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function create () {
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var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'logo');
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logo.anchor.setTo(0.5, 0.5);
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}
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};
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</script>
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</body>
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</html> |