mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
3c164b466c
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y. * Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
60 lines
1.3 KiB
JavaScript
60 lines
1.3 KiB
JavaScript
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari', 'assets/sprites/atari130xe.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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var sprite1;
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var sprite2;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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// This will check Sprite vs. Sprite collision
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sprite1 = game.add.sprite(50, 250, 'atari');
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sprite1.name = 'atari';
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sprite1.body.immovable = true;
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sprite2 = game.add.sprite(0, 0, 'mushroom');
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sprite2.name = 'mushroom';
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}
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function update() {
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sprite1.body.x = game.input.x; //uncoment for tests
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if (sprite2.y > 400)
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{
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sprite2.x = 0;
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sprite2.y = 0;
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}
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sprite2.body.velocity.x = 100;
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sprite2.body.velocity.y = 50;
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// object1, object2, collideCallback, processCallback, callbackContext
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game.physics.collide(sprite1, sprite2, collisionHandler, null, this);
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}
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function collisionHandler (obj1, obj2) {
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game.stage.backgroundColor = '#992d2d';
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console.log(obj1.name + ' collided with ' + obj2.name);
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}
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function render() {
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game.debug.renderSpriteInfo(sprite1, 100, 400);
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game.debug.renderSpriteBounds(sprite1);
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game.debug.renderSpriteInfo(sprite2, 100, 100);
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game.debug.renderSpriteBounds(sprite2);
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}
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