mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
125 lines
3.1 KiB
JavaScript
125 lines
3.1 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.tilemap('level1', 'assets/games/starstruck/level1.json', null, Phaser.Tilemap.TILED_JSON);
|
|
game.load.tileset('tiles', 'assets/games/starstruck/tiles-1.png', 16, 16);
|
|
game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48);
|
|
game.load.spritesheet('droid', 'assets/games/starstruck/droid.png', 32, 32);
|
|
game.load.image('starSmall', 'assets/games/starstruck/star.png');
|
|
game.load.image('starBig', 'assets/games/starstruck/star2.png');
|
|
game.load.image('background', 'assets/games/starstruck/background2.png');
|
|
|
|
}
|
|
|
|
var map;
|
|
var tileset;
|
|
var layer;
|
|
var player;
|
|
var facing = 'left';
|
|
var jumpTimer = 0;
|
|
var cursors;
|
|
var jumpButton;
|
|
var bg;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#000000';
|
|
|
|
bg = game.add.tileSprite(0, 0, 800, 600, 'background');
|
|
bg.fixedToCamera = true;
|
|
|
|
map = game.add.tilemap('level1');
|
|
|
|
tileset = game.add.tileset('tiles');
|
|
|
|
tileset.setCollisionRange(0, tileset.total - 1, true, true, true, true);
|
|
|
|
tileset.setCollisionRange(12, 16, false, false, false, false);
|
|
tileset.setCollisionRange(46, 50, false, false, false, false);
|
|
|
|
layer = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 0);
|
|
layer.resizeWorld();
|
|
|
|
player = game.add.sprite(32, 32, 'dude');
|
|
player.body.bounce.y = 0.2;
|
|
player.body.collideWorldBounds = true;
|
|
player.body.gravity.y = 6;
|
|
player.body.setSize(16, 32, 8, 16);
|
|
|
|
player.animations.add('left', [0, 1, 2, 3], 10, true);
|
|
player.animations.add('turn', [4], 20, true);
|
|
player.animations.add('right', [5, 6, 7, 8], 10, true);
|
|
|
|
player.angle = 45;
|
|
|
|
game.camera.follow(player);
|
|
|
|
cursors = game.input.keyboard.createCursorKeys();
|
|
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
game.physics.collide(player, layer);
|
|
|
|
player.body.velocity.x = 0;
|
|
|
|
if (cursors.left.isDown)
|
|
{
|
|
player.body.velocity.x = -150;
|
|
|
|
if (facing != 'left')
|
|
{
|
|
player.animations.play('left');
|
|
facing = 'left';
|
|
}
|
|
}
|
|
else if (cursors.right.isDown)
|
|
{
|
|
player.body.velocity.x = 150;
|
|
|
|
if (facing != 'right')
|
|
{
|
|
player.animations.play('right');
|
|
facing = 'right';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (facing != 'idle')
|
|
{
|
|
player.animations.stop();
|
|
|
|
if (facing == 'left')
|
|
{
|
|
player.frame = 0;
|
|
}
|
|
else
|
|
{
|
|
player.frame = 5;
|
|
}
|
|
|
|
facing = 'idle';
|
|
}
|
|
}
|
|
|
|
if (jumpButton.isDown && player.body.touching.down && game.time.now > jumpTimer)
|
|
{
|
|
player.body.velocity.y = -250;
|
|
jumpTimer = game.time.now + 750;
|
|
}
|
|
|
|
// player.scale.x += 0.001;
|
|
// player.scale.y += 0.001;
|
|
|
|
}
|
|
|
|
function render () {
|
|
|
|
game.debug.renderCameraInfo(game.camera, 32, 32);
|
|
game.debug.renderSpriteBody(player);
|
|
|
|
}
|