phaser/examples/wip/bmd2.js
2013-11-15 20:40:55 +00:00

47 lines
979 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('coke', 'assets/sprites/cokecan.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('ball', 'assets/sprites/shinyball.png');
}
var bmd;
function create() {
//game.stage.backgroundColor = '#450034';
bmd = game.add.bitmapData('bob', 800, 600);
// And apply it to 100 randomly positioned sprites
for (var i = 0; i < 100; i++)
{
bmd.setPixel(game.world.randomX, game.world.randomY, Math.random() * 255, Math.random() * 255, 255);
}
bmd.context.fillStyle = '#ffffff';
bmd.context.fillRect(20,20,16,16);
var d = game.add.sprite(0, 0, bmd);
}
function update() {
// bmd.clear();
// updateWobblyBall();
}
function render() {
// bmd.render();
}