phaser/src/physics
photonstorm 36ecd81f29 Arcade Physics Body.skipQuadTree is a new boolean that if set to true when you collide the Sprite against a Group it will tell Phaser to skip using a QuadTree for that collision. This is handy if this Body is especially large.
Arcade Physics World.skipQuadTree will disable the use of all QuadTrees in collision methods, which can help performance in tightly packed scenes.
2014-08-04 13:04:11 +01:00
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arcade Arcade Physics Body.skipQuadTree is a new boolean that if set to true when you collide the Sprite against a Group it will tell Phaser to skip using a QuadTree for that collision. This is handy if this Body is especially large. 2014-08-04 13:04:11 +01:00
ninja P2 bounds now collides with everything by default 2014-07-27 16:06:55 -04:00
p2 Phaser.Physics.P2.addPolygon now takes a nested array again (thanks @wayfu #1060) 2014-07-31 13:39:26 +01:00
Physics.js P2 bounds now collides with everything by default 2014-07-27 16:06:55 -04:00