mirror of
https://github.com/photonstorm/phaser
synced 2024-11-17 02:08:40 +00:00
40 lines
912 B
JavaScript
40 lines
912 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update:update, render:render });
|
|
|
|
var sprite, spriteB ;
|
|
var counter = 0 ;
|
|
var step = Math.PI * 2 / 360 ;
|
|
|
|
|
|
function preload() {
|
|
|
|
// Load images to use as the game sprites
|
|
game.load.image('sprite', 'assets/sprites/phaser2.png');
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
// Create sprite and put it in the middle of the stage
|
|
sprite = game.add.sprite(0, 0, 'sprite');
|
|
sprite.alpha = 0.5 ;
|
|
sprite.x = game.width / 2 ;
|
|
sprite.anchor.x = sprite.anchor.y = 0.5 ;
|
|
|
|
}
|
|
|
|
function update()
|
|
{
|
|
// Move sprite up and down smoothly for show
|
|
var tStep = Math.sin( counter ) ;
|
|
sprite.y = (game.height/2) + tStep * 30 ;
|
|
sprite.rotation += Phaser.Math.degToRad( 0.1 * tStep ) ;
|
|
counter += step ;
|
|
}
|
|
|
|
function render() {
|
|
|
|
// Camera
|
|
game.debug.renderCameraInfo(game.camera, 32, 32);
|
|
|
|
}
|