mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
86 lines
2 KiB
TypeScript
86 lines
2 KiB
TypeScript
/**
|
|
* 2D Transformation Component.
|
|
*
|
|
* @class
|
|
*/
|
|
export default class Transform {
|
|
gameObject: any;
|
|
game: any;
|
|
state: any;
|
|
world: any;
|
|
old: any;
|
|
cache: any;
|
|
glVertextData: any;
|
|
canvasData: any;
|
|
immediate: any;
|
|
interpolate: any;
|
|
hasLocalRotation: any;
|
|
private _posX;
|
|
private _posY;
|
|
private _scaleX;
|
|
private _scaleY;
|
|
private _rotation;
|
|
private _pivotX;
|
|
private _pivotY;
|
|
private _anchorX;
|
|
private _anchorY;
|
|
private _worldRotation;
|
|
private _worldScaleX;
|
|
private _worldScaleY;
|
|
private _dirty;
|
|
private _dirtyVertex;
|
|
parent: any;
|
|
children: any;
|
|
constructor(gameObject: any, x?: any, y?: any, scaleX?: any, scaleY?: any);
|
|
add(child: any): any;
|
|
addAt(child: any, index: any): any;
|
|
remove(child: any): any;
|
|
removeAt(index: any): any;
|
|
enableInterpolation(): void;
|
|
syncInterpolation(): void;
|
|
disableInterpolation(): void;
|
|
setPosition(x: any, y: any): void;
|
|
setScale(x: any, y: any): void;
|
|
setPivot(x: any, y: any): void;
|
|
setAnchor(x: any, y?: any): void;
|
|
setRotation(rotation: any): void;
|
|
updateFromRoot(): this;
|
|
updateFromParent(): this;
|
|
updateAncestors(): this;
|
|
updateChildren(): void;
|
|
updateFromDirtyParent(): void;
|
|
update(): void;
|
|
updateCache(): void;
|
|
updateVertexData(interpolationPercentage: any): any;
|
|
getVertexData(interpolationPercentage: any): any;
|
|
cloneVertexData(): {
|
|
x0: any;
|
|
y0: any;
|
|
x1: any;
|
|
y1: any;
|
|
x2: any;
|
|
y2: any;
|
|
x3: any;
|
|
y3: any;
|
|
};
|
|
getCanvasTransformData(interpolationPercentage: any): any;
|
|
x: any;
|
|
y: any;
|
|
scale: any;
|
|
scaleX: any;
|
|
scaleY: any;
|
|
anchor: any;
|
|
anchorX: any;
|
|
anchorY: any;
|
|
pivotX: any;
|
|
pivotY: any;
|
|
angle: any;
|
|
rotation: any;
|
|
dirty: any;
|
|
readonly name: any;
|
|
readonly worldRotation: any;
|
|
readonly worldScaleX: any;
|
|
readonly worldScaleY: any;
|
|
readonly worldX: any;
|
|
readonly worldY: any;
|
|
}
|