phaser/v3/src/input/local/events/GameObjectDownEvent.js

33 lines
858 B
JavaScript

var Class = require('../../../utils/Class');
var Event = require('../../../events/Event');
var GameObjectDownEvent = new Class({
Extends: Event,
initialize:
function GameObjectDownEvent (pointer, gameObject)
{
Event.call(this, 'GAME_OBJECT_DOWN_EVENT');
// The Pointer that triggered the event
this.pointer = pointer;
// The native DOM event (MouseEvent, TouchEvent, etc)
this.event = pointer.event;
// The Game Object the event occurred on
this.gameObject = gameObject;
// The camera on which the input event occurred
this.camera = pointer.camera;
// The local x/y coordinates of the event within the Game Object
this.x = gameObject.input.localX;
this.y = gameObject.input.localY;
}
});
module.exports = GameObjectDownEvent;