mirror of
https://github.com/photonstorm/phaser
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33 lines
858 B
JavaScript
33 lines
858 B
JavaScript
var Class = require('../../../utils/Class');
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var Event = require('../../../events/Event');
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var GameObjectDownEvent = new Class({
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Extends: Event,
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initialize:
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function GameObjectDownEvent (pointer, gameObject)
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{
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Event.call(this, 'GAME_OBJECT_DOWN_EVENT');
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// The Pointer that triggered the event
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this.pointer = pointer;
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// The native DOM event (MouseEvent, TouchEvent, etc)
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this.event = pointer.event;
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// The Game Object the event occurred on
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this.gameObject = gameObject;
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// The camera on which the input event occurred
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this.camera = pointer.camera;
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// The local x/y coordinates of the event within the Game Object
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this.x = gameObject.input.localX;
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this.y = gameObject.input.localY;
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}
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});
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module.exports = GameObjectDownEvent;
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