phaser/src/gameobjects
2015-05-03 13:53:02 +01:00
..
components Refreshes a tiling texture on change of frame. 2015-04-21 15:55:58 +01:00
BitmapData.js jsdocs fix. 2015-05-03 13:53:02 +01:00
BitmapText.js BitmapText objects now have an anchor property. This works in a similar way to Sprite.anchor except that it offsets the position of each letter of the BitmapText by the given amount, based on the overall BitmapText width - whereas Sprite.anchor offsets the position the texture is drawn at. 2015-03-23 15:03:53 +00:00
Button.js Strict check. 2015-04-13 11:58:45 +01:00
Creature.js Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games. 2015-04-13 23:16:29 +01:00
GameObjectCreator.js Copyright date change. 2015-02-25 03:36:23 +00:00
GameObjectFactory.js Fixed a few documentation typos. 2015-03-18 21:07:36 +00:00
Graphics.js Removed 'global' component arrays. 2015-03-23 19:19:07 +00:00
Image.js Removed 'global' component arrays. 2015-03-23 19:19:07 +00:00
Particle.js Copyright date change. 2015-02-25 03:36:23 +00:00
RenderTexture.js RenderTexture.render now takes a Matrix as its second parameter, not a Point object. This brings it in line with Pixi and allows you to perform much more complex transformations on the object being rendered. If you need to replicate the old behavior please use RenderTexture.renderXY(sprite, point.x, point.y) instead. 2015-04-17 03:22:07 +01:00
RetroFont.js Copyright date change. 2015-02-25 03:36:23 +00:00
Rope.js Removed 'global' component arrays. 2015-03-23 19:19:07 +00:00
Sprite.js Sprite was missing the Health and InCamera components. 2015-03-30 13:51:47 +01:00
SpriteBatch.js Copyright date change. 2015-02-25 03:36:23 +00:00
Text.js Text.setShadow has two new optional parameters: shadowStroke and shadowFill. These allow you to set if the drop shadow is applied to the Text stroke, the Text fill or both of them (thanks @qdrj #1766) 2015-04-27 16:22:36 +01:00
TileSprite.js Sprite was missing the Health and InCamera components. 2015-03-30 13:51:47 +01:00