mirror of
https://github.com/photonstorm/phaser
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36 lines
1.2 KiB
JavaScript
36 lines
1.2 KiB
JavaScript
var Phaser;
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(function (Phaser) {
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/// <reference path="../Game.ts" />
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/// <reference path="../geom/Vector2.ts" />
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/**
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* Phaser - Verlet - Particle
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*
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*
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*/
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(function (Verlet) {
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var Particle = (function () {
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/**
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* Creates a new Particle object.
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* @class Particle
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* @constructor
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* @param {Number} x The x coordinate of vector2
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* @param {Number} y The y coordinate of vector2
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* @return {Particle} This object
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**/
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function Particle(pos) {
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this.pos = (new Vector2()).mutableSet(pos);
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this.lastPos = (new Vector2()).mutableSet(pos);
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}
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Particle.prototype.render = function (ctx) {
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ctx.beginPath();
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ctx.arc(this.pos.x, this.pos.y, 2, 0, 2 * Math.PI);
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ctx.fillStyle = "#2dad8f";
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ctx.fill();
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};
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return Particle;
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})();
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Verlet.Particle = Particle;
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})(Phaser.Verlet || (Phaser.Verlet = {}));
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var Verlet = Phaser.Verlet;
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})(Phaser || (Phaser = {}));
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//@ sourceMappingURL=Particle.js.map
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