phaser/src/physics/arcade/StaticPhysicsGroup.js
2018-04-18 13:29:22 +01:00

141 lines
3.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
// Phaser.Physics.Arcade.StaticGroup
var ArcadeSprite = require('./ArcadeSprite');
var Class = require('../../utils/Class');
var CONST = require('./const');
var Group = require('../../gameobjects/group/Group');
/**
* @classdesc
* [description]
*
* @class StaticGroup
* @extends Phaser.GameObjects.Group
* @memberOf Phaser.Physics.Arcade
* @constructor
* @since 3.0.0
*
* @param {Phaser.Physics.Arcade.World} world - [description]
* @param {Phaser.Scene} scene - [description]
* @param {array} children - [description]
* @param {GroupConfig} config - [description]
*/
var StaticPhysicsGroup = new Class({
Extends: Group,
initialize:
function StaticPhysicsGroup (world, scene, children, config)
{
if (config === undefined && !Array.isArray(children) && typeof children === 'object')
{
config = children;
children = null;
}
else if (config === undefined)
{
config = {};
}
/**
* [description]
*
* @name Phaser.Physics.Arcade.StaticGroup#world
* @type {Phaser.Physics.Arcade.World}
* @since 3.0.0
*/
this.world = world;
config.createCallback = this.createCallbackHandler;
config.removeCallback = this.removeCallbackHandler;
config.createMultipleCallback = this.createMultipleCallbackHandler;
config.classType = ArcadeSprite;
/**
* [description]
*
* @name Phaser.Physics.Arcade.StaticGroup#physicsType
* @type {integer}
* @since 3.0.0
*/
this.physicsType = CONST.STATIC_BODY;
Group.call(this, scene, children, config);
},
/**
* [description]
*
* @method Phaser.Physics.Arcade.StaticGroup#createCallbackHandler
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject} child - [description]
*/
createCallbackHandler: function (child)
{
if (!child.body)
{
this.world.enableBody(child, CONST.STATIC_BODY);
}
},
/**
* [description]
*
* @method Phaser.Physics.Arcade.StaticGroup#removeCallbackHandler
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject} child - [description]
*/
removeCallbackHandler: function (child)
{
if (child.body)
{
this.world.disableBody(child);
}
},
/**
* [description]
*
* @method Phaser.Physics.Arcade.StaticGroup#createMultipleCallbackHandler
* @since 3.0.0
*
* @param {object} entries - [description]
*/
createMultipleCallbackHandler: function ()
{
this.refresh();
},
/**
* [description]
*
* @method Phaser.Physics.Arcade.StaticGroup#refresh
* @since 3.0.0
*
* @return {Phaser.Physics.Arcade.StaticGroup} [description]
*/
refresh: function ()
{
var children = this.children.entries;
for (var i = 0; i < children.length; i++)
{
children[i].body.reset();
}
return this;
}
});
module.exports = StaticPhysicsGroup;