mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
224 lines
6.5 KiB
JavaScript
224 lines
6.5 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* A Frame is a single frame of an animation and is part of a FrameData collection.
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*
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* @class Phaser.Frame
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* @constructor
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* @param {number} index - The index of this Frame within the FrameData set it is being added to.
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* @param {number} x - X position of the frame within the texture image.
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* @param {number} y - Y position of the frame within the texture image.
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* @param {number} width - Width of the frame within the texture image.
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* @param {number} height - Height of the frame within the texture image.
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* @param {string} name - The name of the frame. In Texture Atlas data this is usually set to the filename.
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*/
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Phaser.Frame = function (index, x, y, width, height, name) {
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/**
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* @property {number} index - The index of this Frame within the FrameData set it is being added to.
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*/
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this.index = index;
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/**
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* @property {number} x - X position within the image to cut from.
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*/
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this.x = x;
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/**
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* @property {number} y - Y position within the image to cut from.
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*/
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this.y = y;
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/**
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* @property {number} width - Width of the frame.
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*/
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this.width = width;
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/**
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* @property {number} height - Height of the frame.
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*/
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this.height = height;
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/**
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* @property {string} name - Useful for Texture Atlas files (is set to the filename value).
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*/
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this.name = name;
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/**
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* @property {number} centerX - Center X position within the image to cut from.
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*/
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this.centerX = Math.floor(width / 2);
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/**
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* @property {number} centerY - Center Y position within the image to cut from.
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*/
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this.centerY = Math.floor(height / 2);
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/**
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* @property {number} distance - The distance from the top left to the bottom-right of this Frame.
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*/
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this.distance = Phaser.Math.distance(0, 0, width, height);
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/**
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* @property {boolean} rotated - Is the frame rotated in the source texture?
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* @default
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*/
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this.rotated = false;
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/**
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* @property {boolean} trimmed - Was it trimmed when packed?
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* @default
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*/
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this.trimmed = false;
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/**
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* @property {number} sourceSizeW - Width of the original sprite before it was trimmed.
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*/
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this.sourceSizeW = width;
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/**
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* @property {number} sourceSizeH - Height of the original sprite before it was trimmed.
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*/
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this.sourceSizeH = height;
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/**
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* @property {number} spriteSourceSizeX - X position of the trimmed sprite inside original sprite.
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* @default
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*/
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this.spriteSourceSizeX = 0;
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/**
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* @property {number} spriteSourceSizeY - Y position of the trimmed sprite inside original sprite.
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* @default
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*/
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this.spriteSourceSizeY = 0;
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/**
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* @property {number} spriteSourceSizeW - Width of the trimmed sprite.
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* @default
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*/
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this.spriteSourceSizeW = 0;
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/**
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* @property {number} spriteSourceSizeH - Height of the trimmed sprite.
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* @default
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*/
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this.spriteSourceSizeH = 0;
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/**
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* @property {number} right - The right of the Frame (x + width).
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*/
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this.right = this.x + this.width;
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/**
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* @property {number} bottom - The bottom of the frame (y + height).
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*/
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this.bottom = this.y + this.height;
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};
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Phaser.Frame.prototype = {
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/**
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* Adjusts of all the Frame properties based on the given width and height values.
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*
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* @method Phaser.Frame#resize
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* @param {integer} width - The new width of the Frame.
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* @param {integer} height - The new height of the Frame.
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*/
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resize: function (width, height) {
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this.width = width;
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this.height = height;
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this.centerX = Math.floor(width / 2);
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this.centerY = Math.floor(height / 2);
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this.distance = Phaser.Math.distance(0, 0, width, height);
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this.sourceSizeW = width;
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this.sourceSizeH = height;
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this.right = this.x + width;
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this.bottom = this.y + height;
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},
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/**
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* If the frame was trimmed when added to the Texture Atlas this records the trim and source data.
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*
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* @method Phaser.Frame#setTrim
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* @param {boolean} trimmed - If this frame was trimmed or not.
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* @param {number} actualWidth - The width of the frame before being trimmed.
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* @param {number} actualHeight - The height of the frame before being trimmed.
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* @param {number} destX - The destination X position of the trimmed frame for display.
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* @param {number} destY - The destination Y position of the trimmed frame for display.
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* @param {number} destWidth - The destination width of the trimmed frame for display.
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* @param {number} destHeight - The destination height of the trimmed frame for display.
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*/
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setTrim: function (trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) {
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this.trimmed = trimmed;
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if (trimmed)
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{
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this.sourceSizeW = actualWidth;
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this.sourceSizeH = actualHeight;
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this.centerX = Math.floor(actualWidth / 2);
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this.centerY = Math.floor(actualHeight / 2);
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this.spriteSourceSizeX = destX;
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this.spriteSourceSizeY = destY;
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this.spriteSourceSizeW = destWidth;
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this.spriteSourceSizeH = destHeight;
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}
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},
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/**
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* Clones this Frame into a new Phaser.Frame object and returns it.
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* Note that all properties are cloned, including the name and index.
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*
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* @method Phaser.Frame#clone
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* @return {Phaser.Frame} An exact copy of this Frame object.
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*/
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clone: function () {
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var output = new Phaser.Frame(this.index, this.x, this.y, this.width, this.height, this.name);
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for (var prop in this)
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{
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if (this.hasOwnProperty(prop))
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{
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output[prop] = this[prop];
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}
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}
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return output;
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},
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/**
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* Returns a Rectangle set to the dimensions of this Frame.
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*
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* @method Phaser.Frame#getRect
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* @param {Phaser.Rectangle} [out] - A rectangle to copy the frame dimensions to.
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* @return {Phaser.Rectangle} A rectangle.
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*/
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getRect: function (out) {
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if (out === undefined)
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{
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out = new Phaser.Rectangle(this.x, this.y, this.width, this.height);
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}
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else
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{
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out.setTo(this.x, this.y, this.width, this.height);
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}
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return out;
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}
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};
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Phaser.Frame.prototype.constructor = Phaser.Frame;
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