mirror of
https://github.com/photonstorm/phaser
synced 2024-12-17 16:43:30 +00:00
432 lines
14 KiB
JavaScript
432 lines
14 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* DOM utility class.
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*
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* Provides a useful Window and Element functions as well as cross-browser compatibility buffer.
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*
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* Some code originally derived from {@link https://github.com/ryanve/verge verge}.
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* Some parts were inspired by the research of Ryan Van Etten, released under MIT License 2013.
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*
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* @class Phaser.DOM
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* @static
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*/
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Phaser.DOM = {
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/**
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* Get the [absolute] position of the element relative to the Document.
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*
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* The value may vary slightly as the page is scrolled due to rounding errors.
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*
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* @method Phaser.DOM.getOffset
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* @param {DOMElement} element - The targeted element that we want to retrieve the offset.
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* @param {Phaser.Point} [point] - The point we want to take the x/y values of the offset.
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* @return {Phaser.Point} - A point objet with the offsetX and Y as its properties.
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*/
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getOffset: function (element, point) {
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point = point || new Phaser.Point();
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var box = element.getBoundingClientRect();
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var scrollTop = Phaser.DOM.scrollY;
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var scrollLeft = Phaser.DOM.scrollX;
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var clientTop = document.documentElement.clientTop;
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var clientLeft = document.documentElement.clientLeft;
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point.x = box.left + scrollLeft - clientLeft;
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point.y = box.top + scrollTop - clientTop;
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return point;
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},
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/**
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* A cross-browser element.getBoundingClientRect method with optional cushion.
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*
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* Returns a plain object containing the properties `top/bottom/left/right/width/height` with respect to the top-left corner of the current viewport.
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* Its properties match the native rectangle.
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* The cushion parameter is an amount of pixels (+/-) to cushion the element.
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* It adjusts the measurements such that it is possible to detect when an element is near the viewport.
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*
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* @method Phaser.DOM.getBounds
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* @param {DOMElement|Object} element - The element or stack (uses first item) to get the bounds for.
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* @param {number} [cushion] - A +/- pixel adjustment amount.
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* @return {Object|boolean} A plain object containing the properties `top/bottom/left/right/width/height` or `false` if a non-valid element is given.
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*/
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getBounds: function (element, cushion) {
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if (cushion === undefined) { cushion = 0; }
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element = element && !element.nodeType ? element[0] : element;
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if (!element || element.nodeType !== 1)
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{
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return false;
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}
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else
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{
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return this.calibrate(element.getBoundingClientRect(), cushion);
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}
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},
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/**
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* Calibrates element coordinates for `inLayoutViewport` checks.
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*
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* @method Phaser.DOM.calibrate
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* @private
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* @param {object} coords - An object containing the following properties: `{top: number, right: number, bottom: number, left: number}`
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* @param {number} [cushion] - A value to adjust the coordinates by.
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* @return {object} The calibrated element coordinates
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*/
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calibrate: function (coords, cushion) {
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cushion = +cushion || 0;
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var output = { width: 0, height: 0, left: 0, right: 0, top: 0, bottom: 0 };
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output.width = (output.right = coords.right + cushion) - (output.left = coords.left - cushion);
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output.height = (output.bottom = coords.bottom + cushion) - (output.top = coords.top - cushion);
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return output;
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},
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/**
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* Get the Visual viewport aspect ratio (or the aspect ratio of an object or element)
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*
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* @method Phaser.DOM.getAspectRatio
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* @param {(DOMElement|Object)} [object=(visualViewport)] - The object to determine the aspect ratio for. Must have public `width` and `height` properties or methods.
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* @return {number} The aspect ratio.
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*/
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getAspectRatio: function (object) {
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object = null == object ? this.visualBounds : 1 === object.nodeType ? this.getBounds(object) : object;
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var w = object['width'];
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var h = object['height'];
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if (typeof w === 'function')
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{
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w = w.call(object);
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}
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if (typeof h === 'function')
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{
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h = h.call(object);
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}
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return w / h;
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},
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/**
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* Tests if the given DOM element is within the Layout viewport.
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*
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* The optional cushion parameter allows you to specify a distance.
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*
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* inLayoutViewport(element, 100) is `true` if the element is in the viewport or 100px near it.
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* inLayoutViewport(element, -100) is `true` if the element is in the viewport or at least 100px near it.
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*
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* @method Phaser.DOM.inLayoutViewport
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* @param {DOMElement|Object} element - The DOM element to check. If no element is given it defaults to the Phaser game canvas.
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* @param {number} [cushion] - The cushion allows you to specify a distance within which the element must be within the viewport.
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* @return {boolean} True if the element is within the viewport, or within `cushion` distance from it.
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*/
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inLayoutViewport: function (element, cushion) {
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var r = this.getBounds(element, cushion);
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return !!r && r.bottom >= 0 && r.right >= 0 && r.top <= this.layoutBounds.width && r.left <= this.layoutBounds.height;
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},
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/**
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* Returns the device screen orientation.
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*
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* Orientation values: 'portrait-primary', 'landscape-primary', 'portrait-secondary', 'landscape-secondary'.
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*
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* Order of resolving:
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* - Screen Orientation API, or variation of - Future track. Most desktop and mobile browsers.
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* - Screen size ratio check - If fallback is 'screen', suited for desktops.
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* - Viewport size ratio check - If fallback is 'viewport', suited for mobile.
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* - window.orientation - If fallback is 'window.orientation', works iOS and probably most Android; non-recommended track.
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* - Media query
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* - Viewport size ratio check (probably only IE9 and legacy mobile gets here..)
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*
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* See
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* - https://w3c.github.io/screen-orientation/ (conflicts with mozOrientation/msOrientation)
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* - https://developer.mozilla.org/en-US/docs/Web/API/Screen.orientation (mozOrientation)
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* - http://msdn.microsoft.com/en-us/library/ie/dn342934(v=vs.85).aspx
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* - https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Testing_media_queries
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* - http://stackoverflow.com/questions/4917664/detect-viewport-orientation
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* - http://www.matthewgifford.com/blog/2011/12/22/a-misconception-about-window-orientation
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*
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* @method Phaser.DOM.getScreenOrientation
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* @protected
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* @param {string} [primaryFallback=(none)] - Specify 'screen', 'viewport', or 'window.orientation'.
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*/
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getScreenOrientation: function (primaryFallback) {
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var screen = window.screen;
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var orientation = screen.orientation || screen.mozOrientation || screen.msOrientation;
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if (orientation && typeof orientation.type === 'string')
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{
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// Screen Orientation API specification
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return orientation.type;
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}
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else if (typeof orientation === 'string')
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{
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// moz/ms-orientation are strings
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return orientation;
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}
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var PORTRAIT = 'portrait-primary';
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var LANDSCAPE = 'landscape-primary';
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if (primaryFallback === 'screen')
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{
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return (screen.height > screen.width) ? PORTRAIT : LANDSCAPE;
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}
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else if (primaryFallback === 'viewport')
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{
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return (this.visualBounds.height > this.visualBounds.width) ? PORTRAIT : LANDSCAPE;
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}
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else if (primaryFallback === 'window.orientation' && typeof window.orientation === 'number')
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{
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// This may change by device based on "natural" orientation.
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return (window.orientation === 0 || window.orientation === 180) ? PORTRAIT : LANDSCAPE;
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}
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else if (window.matchMedia)
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{
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if (window.matchMedia("(orientation: portrait)").matches)
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{
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return PORTRAIT;
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}
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else if (window.matchMedia("(orientation: landscape)").matches)
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{
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return LANDSCAPE;
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}
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}
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return (this.visualBounds.height > this.visualBounds.width) ? PORTRAIT : LANDSCAPE;
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},
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/**
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* The bounds of the Visual viewport, as discussed in
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* {@link http://www.quirksmode.org/mobile/viewports.html A tale of two viewports — part one}
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* with one difference: the viewport size _excludes_ scrollbars, as found on some desktop browsers.
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*
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* Supported mobile:
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* iOS/Safari, Android 4, IE10, Firefox OS (maybe not Firefox Android), Opera Mobile 16
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*
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* The properties change dynamically.
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*
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* @type {Phaser.Rectangle}
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* @property {number} x - Scroll, left offset - eg. "scrollX"
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* @property {number} y - Scroll, top offset - eg. "scrollY"
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* @property {number} width - Viewport width in pixels.
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* @property {number} height - Viewport height in pixels.
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* @readonly
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*/
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visualBounds: new Phaser.Rectangle(),
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/**
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* The bounds of the Layout viewport, as discussed in
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* {@link http://www.quirksmode.org/mobile/viewports2.html A tale of two viewports — part two};
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* but honoring the constraints as specified applicable viewport meta-tag.
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*
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* The bounds returned are not guaranteed to be fully aligned with CSS media queries (see
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* {@link http://www.matanich.com/2013/01/07/viewport-size/ What size is my viewport?}).
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*
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* This is _not_ representative of the Visual bounds: in particular the non-primary axis will
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* generally be significantly larger than the screen height on mobile devices when running with a
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* constrained viewport.
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*
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* The properties change dynamically.
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*
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* @type {Phaser.Rectangle}
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* @property {number} width - Viewport width in pixels.
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* @property {number} height - Viewport height in pixels.
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* @readonly
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*/
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layoutBounds: new Phaser.Rectangle(),
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/**
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* The size of the document / Layout viewport.
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*
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* This incorrectly reports the dimensions in IE.
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*
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* The properties change dynamically.
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*
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* @type {Phaser.Rectangle}
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* @property {number} width - Document width in pixels.
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* @property {number} height - Document height in pixels.
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* @readonly
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*/
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documentBounds: new Phaser.Rectangle()
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};
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Phaser.Device.whenReady(function (device) {
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// All target browsers should support page[XY]Offset.
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var scrollX = window && ('pageXOffset' in window) ?
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function () { return window.pageXOffset; } :
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function () { return document.documentElement.scrollLeft; };
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var scrollY = window && ('pageYOffset' in window) ?
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function () { return window.pageYOffset; } :
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function () { return document.documentElement.scrollTop; };
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/**
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* A cross-browser window.scrollX.
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*
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* @name Phaser.DOM.scrollX
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* @property {number} scrollX
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* @readonly
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* @protected
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*/
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Object.defineProperty(Phaser.DOM, "scrollX", {
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get: scrollX
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});
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/**
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* A cross-browser window.scrollY.
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*
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* @name Phaser.DOM.scrollY
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* @property {number} scrollY
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* @readonly
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* @protected
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*/
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Object.defineProperty(Phaser.DOM, "scrollY", {
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get: scrollY
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});
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Object.defineProperty(Phaser.DOM.visualBounds, "x", {
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get: scrollX
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});
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Object.defineProperty(Phaser.DOM.visualBounds, "y", {
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get: scrollY
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});
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Object.defineProperty(Phaser.DOM.layoutBounds, "x", {
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value: 0
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});
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Object.defineProperty(Phaser.DOM.layoutBounds, "y", {
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value: 0
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});
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var treatAsDesktop = device.desktop &&
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(document.documentElement.clientWidth <= window.innerWidth) &&
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(document.documentElement.clientHeight <= window.innerHeight);
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// Desktop browsers align the layout viewport with the visual viewport.
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// This differs from mobile browsers with their zooming design.
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// Ref. http://quirksmode.org/mobile/tableViewport.html
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if (treatAsDesktop)
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{
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// PST- When scrollbars are not included this causes upstream issues in ScaleManager.
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// So reverted to the old "include scrollbars."
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var clientWidth = function () {
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return Math.max(window.innerWidth, document.documentElement.clientWidth);
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};
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var clientHeight = function () {
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return Math.max(window.innerHeight, document.documentElement.clientHeight);
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};
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// Interested in area sans-scrollbar
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Object.defineProperty(Phaser.DOM.visualBounds, "width", {
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get: clientWidth
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});
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Object.defineProperty(Phaser.DOM.visualBounds, "height", {
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get: clientHeight
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});
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Object.defineProperty(Phaser.DOM.layoutBounds, "width", {
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get: clientWidth
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});
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Object.defineProperty(Phaser.DOM.layoutBounds, "height", {
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get: clientHeight
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});
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} else {
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Object.defineProperty(Phaser.DOM.visualBounds, "width", {
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get: function () {
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return window.innerWidth;
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}
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});
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Object.defineProperty(Phaser.DOM.visualBounds, "height", {
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get: function () {
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return window.innerHeight;
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}
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});
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Object.defineProperty(Phaser.DOM.layoutBounds, "width", {
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get: function () {
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var a = document.documentElement.clientWidth;
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var b = window.innerWidth;
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return a < b ? b : a; // max
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}
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});
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Object.defineProperty(Phaser.DOM.layoutBounds, "height", {
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get: function () {
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var a = document.documentElement.clientHeight;
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var b = window.innerHeight;
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return a < b ? b : a; // max
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}
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});
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}
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// For Phaser.DOM.documentBounds
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// Ref. http://www.quirksmode.org/mobile/tableViewport_desktop.html
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Object.defineProperty(Phaser.DOM.documentBounds, "x", {
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value: 0
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});
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Object.defineProperty(Phaser.DOM.documentBounds, "y", {
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value: 0
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});
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Object.defineProperty(Phaser.DOM.documentBounds, "width", {
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get: function () {
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var d = document.documentElement;
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return Math.max(d.clientWidth, d.offsetWidth, d.scrollWidth);
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}
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});
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Object.defineProperty(Phaser.DOM.documentBounds, "height", {
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get: function () {
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var d = document.documentElement;
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return Math.max(d.clientHeight, d.offsetHeight, d.scrollHeight);
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}
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});
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}, null, true);
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