phaser/resources/docgen/output/PIXI.Graphics.json
2014-11-25 00:24:29 +00:00

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{"class":{"name":"PIXI.Graphics","extends":"PIXI.DisplayObjectContainer","static":false,"constructor":true,"parameters":[],"help":"The Graphics class contains methods used to draw primitive shapes such as lines, circles and rectangles to the display, and color and fill them."},"consts":[],"methods":{"public":[{"name":"addChild","static":false,"returns":{"types":["PIXI.DisplayObject"],"help":"The child that was added."},"help":"Adds a child to the container.","line":93,"public":true,"protected":false,"private":false,"parameters":[{"name":"child","type":["PIXI.DisplayObject"],"help":"The DisplayObject to add to the container","optional":false,"default":null}],"inherited":true,"inheritedFrom":"PIXI.Sprite"},{"name":"addChildAt","static":false,"returns":{"types":["PIXI.DisplayObject"],"help":"The child that was added."},"help":"Adds a child to the container at a specified index. 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https:\/\/stackoverflow.com\/questions\/785097\/how-do-i-implement-a-bezier-curve-in-c","line":246,"public":true,"protected":false,"private":false,"parameters":[{"name":"cpX","type":["number"],"help":"Control point x","optional":false,"default":null},{"name":"cpY","type":["number"],"help":"Control point y","optional":false,"default":null},{"name":"toX","type":["number"],"help":"Destination point x","optional":false,"default":null},{"name":"toY","type":["number"],"help":"Destination point y","optional":false,"default":null}],"inherited":true,"inheritedFrom":"PIXI.Graphics"},{"name":"removeChild","static":false,"returns":{"types":["PIXI.DisplayObject"],"help":"The child that was removed."},"help":"Removes a child from the container.","line":213,"public":true,"protected":false,"private":false,"parameters":[{"name":"child","type":["PIXI.DisplayObject"],"help":"The DisplayObject to 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This allows for much faster masking in canvas as it utilises shape clipping.\\nTo remove a mask, set this property to null.","inlineHelp":"","line":369,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"parent","type":["PIXI.DisplayObjectContainer"],"help":"[read-only] The display object container that contains this display object.","inlineHelp":"","line":94,"default":null,"public":true,"protected":false,"private":false,"readOnly":true},{"name":"pivot","type":["Phaser.Point"],"help":"The pivot point of the displayObject that it rotates around","inlineHelp":"","line":36,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"position","type":["Phaser.Point"],"help":"The coordinate of the object relative to the local coordinates of the parent.","inlineHelp":"","line":20,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"renderable","type":["boolean"],"help":"Can this object be rendered","inlineHelp":"","line":85,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"rotation","type":["number"],"help":"The rotation of the object in radians.","inlineHelp":"","line":44,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"scale","type":["Phaser.Point"],"help":"The scale factor of the object.","inlineHelp":"","line":28,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"stage","type":["PIXI.Stage"],"help":"[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.","inlineHelp":"","line":103,"default":null,"public":true,"protected":false,"private":false,"readOnly":true},{"name":"tint","type":["number"],"help":"The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.","inlineHelp":"","line":59,"default":"0xFFFFFF","public":true,"protected":false,"private":false,"readOnly":false},{"name":"visible","type":["boolean"],"help":"The visibility of the object.","inlineHelp":"","line":60,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"width","type":["number"],"help":"The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set","inlineHelp":"","line":37,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"worldAlpha","type":["number"],"help":"[read-only] The multiplied alpha of the displayObject","inlineHelp":"","line":112,"default":null,"public":true,"protected":false,"private":false,"readOnly":true},{"name":"worldVisible","type":["boolean"],"help":"[read-only] Indicates if the sprite is globally visible.","inlineHelp":"","line":346,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"x","type":["number"],"help":"The position of the displayObject on the x axis relative to the local coordinates of the parent.","inlineHelp":"","line":734,"default":null,"public":true,"protected":false,"private":false,"readOnly":false},{"name":"y","type":["number"],"help":"The position of the displayObject on the y axis relative to the local coordinates of the parent.","inlineHelp":"","line":749,"default":null,"public":true,"protected":false,"private":false,"readOnly":false}],"protected":[],"private":[{"name":"_webGL","type":["array"],"help":"Array containing some WebGL-related properties used by the WebGL renderer.","inlineHelp":"","line":86,"default":null,"public":false,"protected":false,"private":true,"readOnly":false},{"name":"cacheAsBitmap","type":["boolean"],"help":"When cacheAsBitmap is set to true the graphics object will be rendered as if it was a sprite.\\nThis is useful if your graphics element does not change often, as it will speed up the rendering of the object in exchange for taking up texture memory.\\nIt is also useful if you need the graphics object to be anti-aliased, because it will be rendered using canvas.\\nThis is not recommended if you are constantly redrawing the graphics element.","inlineHelp":"","line":148,"default":"false","public":false,"protected":false,"private":true,"readOnly":false},{"name":"cachedSpriteDirty","type":["boolean"],"help":"Used to detect if the cached sprite object needs to be updated.","inlineHelp":"","line":129,"default":null,"public":false,"protected":false,"private":true,"readOnly":false},{"name":"currentPath","type":["object"],"help":"Current path","inlineHelp":"","line":77,"default":null,"public":false,"protected":false,"private":true,"readOnly":false},{"name":"dirty","type":["boolean"],"help":"Used to detect if the graphics object has changed. If this is set to true then the graphics object will be recalculated.","inlineHelp":"","line":111,"default":null,"public":false,"protected":false,"private":true,"readOnly":false},{"name":"graphicsData","type":["array"],"help":"Graphics data","inlineHelp":"","line":50,"default":null,"public":false,"protected":false,"private":true,"readOnly":false},{"name":"webGLDirty","type":["boolean"],"help":"Used to detect if the webgl graphics object has changed. If this is set to true then the graphics object will be recalculated.","inlineHelp":"","line":120,"default":null,"public":false,"protected":false,"private":true,"readOnly":false}]}}