mirror of
https://github.com/photonstorm/phaser
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87 lines
No EOL
2.9 KiB
TypeScript
87 lines
No EOL
2.9 KiB
TypeScript
/// <reference path="../Game.ts" />
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/**
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* Phaser - Quad
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*
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* A Quad object is an area defined by its position, as indicated by its top-left corner (x,y) and width and height.
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* Very much like a Rectangle only without all of the additional methods and properties of that class.
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*/
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module Phaser {
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export class Quad {
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/**
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* Creates a new Quad object with the top-left corner specified by the x and y parameters and with the specified width and height parameters. If you call this function without parameters, a rectangle with x, y, width, and height properties set to 0 is created.
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* @class Quad
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* @constructor
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* @param {Number} x The x coordinate of the top-left corner of the quad.
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* @param {Number} y The y coordinate of the top-left corner of the quad.
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* @param {Number} width The width of the quad.
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* @param {Number} height The height of the quad.
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* @return {Quad } This object
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**/
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constructor(x: number = 0, y: number = 0, width: number = 0, height: number = 0) {
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this.setTo(x, y, width, height);
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}
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public x: number;
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public y: number;
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public width: number;
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public height: number;
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/**
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* Sets the Quad to the specified size.
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* @method setTo
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* @param {Number} x The x coordinate of the top-left corner of the quad.
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* @param {Number} y The y coordinate of the top-left corner of the quad.
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* @param {Number} width The width of the quad.
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* @param {Number} height The height of the quad.
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* @return {Quad} This object
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**/
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public setTo(x: number, y: number, width: number, height: number): Quad {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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return this;
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}
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public get left(): number {
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return this.x;
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}
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public get right(): number {
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return this.x + this.width;
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}
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public get top(): number {
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return this.y;
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}
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public get bottom(): number {
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return this.y + this.height;
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}
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/**
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* Determines whether the object specified intersects (overlaps) with this Quad object.
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* This method checks the x, y, width, and height properties of the specified Quad object to see if it intersects with this Quad object.
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* @method intersects
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* @param {Quad} q The Quad to compare against to see if it intersects with this Quad.
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* @param {Number} t A tolerance value to allow for an intersection test with padding, default to 0
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* @return {Boolean} A value of true if the specified object intersects with this Quad; otherwise false.
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**/
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public intersects(q: Quad, t?: number = 0): bool {
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return !(q.left > this.right + t || q.right < this.left - t || q.top > this.bottom + t || q.bottom < this.top - t);
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}
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}
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} |