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https://github.com/photonstorm/phaser
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63 lines
2.1 KiB
JavaScript
63 lines
2.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Defines a physics material
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*
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* @class Phaser.Physics.P2.ContactMaterial
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* @constructor
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* @param {Phaser.Physics.P2.Material} materialA - First material participating in the contact material.
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* @param {Phaser.Physics.P2.Material} materialB - Second material participating in the contact material.
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* @param {object} [options] - Additional configuration options.
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*/
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Phaser.Physics.P2.ContactMaterial = function (materialA, materialB, options) {
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/**
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* @property {number} id - The contact material identifier.
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*/
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/**
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* @property {Phaser.Physics.P2.Material} materialA - First material participating in the contact material.
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*/
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/**
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* @property {Phaser.Physics.P2.Material} materialB - Second material participating in the contact material.
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*/
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/**
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* @property {number} [friction=0.3] - Friction to use in the contact of these two materials.
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*/
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/**
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* @property {number} [restitution=0.0] - Restitution to use in the contact of these two materials.
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*/
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/**
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* @property {number} [stiffness=1e7] - Stiffness of the resulting ContactEquation that this ContactMaterial generates.
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*/
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/**
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* @property {number} [relaxation=3] - Relaxation of the resulting ContactEquation that this ContactMaterial generates.
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*/
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/**
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* @property {number} [frictionStiffness=1e7] - Stiffness of the resulting FrictionEquation that this ContactMaterial generates.
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*/
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/**
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* @property {number} [frictionRelaxation=3] - Relaxation of the resulting FrictionEquation that this ContactMaterial generates.
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*/
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/**
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* @property {number} [surfaceVelocity=0] - Will add surface velocity to this material. If bodyA rests on top if bodyB, and the surface velocity is positive, bodyA will slide to the right.
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*/
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p2.ContactMaterial.call(this, materialA, materialB, options);
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};
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Phaser.Physics.P2.ContactMaterial.prototype = Object.create(p2.ContactMaterial.prototype);
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Phaser.Physics.P2.ContactMaterial.prototype.constructor = Phaser.Physics.P2.ContactMaterial;
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