mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
52 lines
1.2 KiB
JavaScript
52 lines
1.2 KiB
JavaScript
Phaser.Renderer.WebGL.GameObjects.GraphicsData = function (gl)
|
|
{
|
|
this.gl = gl;
|
|
|
|
this.color = [0, 0, 0];
|
|
this.points = [];
|
|
this.indices = [];
|
|
this.buffer = gl.createBuffer();
|
|
this.indexBuffer = gl.createBuffer();
|
|
this.mode = 1;
|
|
this.alpha = 1;
|
|
this.dirty = true;
|
|
};
|
|
|
|
Phaser.Renderer.WebGL.GameObjects.GraphicsData.prototype.constructor = Phaser.Renderer.WebGL.GameObjects.GraphicsData;
|
|
|
|
Phaser.Renderer.WebGL.GameObjects.GraphicsData.prototype = {
|
|
|
|
reset: function ()
|
|
{
|
|
this.points = [];
|
|
this.indices = [];
|
|
},
|
|
|
|
upload: function ()
|
|
{
|
|
var gl = this.gl;
|
|
|
|
this.glPoints = new Float32Array(this.points);
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
|
|
gl.bufferData(gl.ARRAY_BUFFER, this.glPoints, gl.STATIC_DRAW);
|
|
|
|
this.glIndicies = new Uint16Array(this.indices);
|
|
|
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
|
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.glIndicies, gl.STATIC_DRAW);
|
|
|
|
this.dirty = false;
|
|
},
|
|
|
|
destroy: function ()
|
|
{
|
|
this.gl = null;
|
|
this.color = null;
|
|
this.points = null;
|
|
this.indices = null;
|
|
this.buffer = null;
|
|
this.indexBuffer = null;
|
|
}
|
|
|
|
};
|