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Graphics objects enabled for input would fail to do anything if a Phaser Polygon was given to the Graphics object (which it was in nearly all cases), as it wouldn't detect input correctly with flattened polygons (thanks @symbiane #2591) |
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.. | ||
Circle.js | ||
Ellipse.js | ||
Line.js | ||
Matrix.js | ||
Point.js | ||
Polygon.js | ||
Rectangle.js | ||
RoundedRectangle.js |