mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
26 lines
789 B
JavaScript
26 lines
789 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('space', 'assets/misc/starfield.png', 138, 15);
|
|
game.load.image('ball', 'assets/sprites/shinyball.png');
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
game.add.tileSprite(0, 0, 800, 600, 'space');
|
|
|
|
for (var i = 0; i < 30; i++)
|
|
{
|
|
var sprite = game.add.sprite(game.world.randomX,game.world.randomY,'ball');
|
|
|
|
// Fade in a sprite
|
|
game.add.tween(sprite).to({ y: -50 }, Math.random() * 4500, Phaser.Easing.Cubic.Out, true);
|
|
|
|
// This tween starts with a random length delay
|
|
game.add.tween(sprite).to({ alpha: 0 }, Math.random() * 4500, Phaser.Easing.Quadratic.InOut, true, Math.random() * 500);
|
|
}
|
|
|
|
}
|