mirror of
https://github.com/photonstorm/phaser
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26 lines
711 B
JavaScript
26 lines
711 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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game.load.image('pineapple', 'assets/sprites/pineapple.png');
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}
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var pineapples;
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function create() {
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pineapples = game.add.group();
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for (var i = 0; i < 10; i++)
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{
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var pineapple = pineapples.create(200 + i * 48,50, 'pineapple');
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//This allows your sprite to collide with the world bounds like they were rigid objects
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pineapple.body.collideWorldBounds=true;
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pineapple.body.gravity.x = game.rnd.integerInRange(-5,5);
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pineapple.body.gravity.y = 5 + Math.random() * 10;
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pineapple.body.bounce.setTo(0.7,0.4);
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}
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}
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