mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
58 lines
1.3 KiB
JavaScript
58 lines
1.3 KiB
JavaScript
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var game = new Phaser.Game(320, 240, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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// This sets a limit on the up-scale
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game.stage.scale.maxWidth = 800;
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game.stage.scale.maxHeight = 600;
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// Then we tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
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game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
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game.load.image('melon', 'assets/sprites/melon.png');
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}
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function create() {
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//We increase the size of our game world
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game.world.setBounds(0,0,2000, 2000);
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for (var i = 0; i < 1000; i++)
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{
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//And spread some sprites inside it
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game.add.sprite(game.world.randomX, game.world.randomY, 'melon');
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}
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}
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function update() {
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//This allows us to move the game camera using the keyboard
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += 4;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= 4;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += 4;
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}
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}
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function render() {
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game.debug.renderInputInfo(16, 16);
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}
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