phaser/examples/camera/moving the camera.js

52 lines
1,021 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var cursors;
function create() {
game.stage.backgroundColor = '#2d2d2d';
// Make our game world 2000x2000 pixels in size (the default is to match the game size)
game.world.setBounds(0, 0, 2000, 2000);
for (var i = 0; i < 150; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
if (cursors.up.isDown)
{
game.camera.y -= 4;
}
else if (cursors.down.isDown)
{
game.camera.y += 4;
}
if (cursors.left.isDown)
{
game.camera.x -= 4;
}
else if (cursors.right.isDown)
{
game.camera.x += 4;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
}