mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 22:03:09 +00:00
49 lines
1.2 KiB
TypeScript
49 lines
1.2 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
/// <reference path="../../Phaser/core/Plugin.ts" />
|
|
|
|
/**
|
|
* Phaser - Plugins - Camera FX - Border
|
|
*
|
|
* Creates a border around a camera.
|
|
*/
|
|
|
|
module Phaser.Plugins.CameraFX {
|
|
|
|
export class Border extends Phaser.Plugin {
|
|
|
|
constructor(game: Phaser.Game, parent) {
|
|
|
|
super(game, parent);
|
|
this.camera = parent;
|
|
|
|
}
|
|
|
|
public camera: Phaser.Camera;
|
|
|
|
/**
|
|
* Whether render border of this camera or not. (default is true)
|
|
* @type {bool}
|
|
*/
|
|
public showBorder: bool = true;
|
|
|
|
/**
|
|
* Color of border of this camera. (in css color string)
|
|
* @type {string}
|
|
*/
|
|
public borderColor: string = 'rgb(255,255,255)';
|
|
|
|
public postRender() {
|
|
|
|
if (this.showBorder == true)
|
|
{
|
|
this.game.stage.context.strokeStyle = this.borderColor;
|
|
this.game.stage.context.lineWidth = 1;
|
|
this.game.stage.context.rect(this.camera.x, this.camera.y, this.camera.width, this.camera.height);
|
|
this.game.stage.context.stroke();
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|