mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 05:42:55 +00:00
37 lines
854 B
JavaScript
37 lines
854 B
JavaScript
/**
|
|
* A Sample Plugin demonstrating how to hook into the Phaser plugin system.
|
|
*/
|
|
Phaser.Plugin.SamplePlugin = function (game, parent) {
|
|
|
|
Phaser.Plugin.call(this, game, parent);
|
|
|
|
this.sprite = null;
|
|
|
|
};
|
|
|
|
// Extends the Phaser.Plugin template, setting up values we need
|
|
Phaser.Plugin.SamplePlugin.prototype = Object.create(Phaser.Plugin.prototype);
|
|
Phaser.Plugin.SamplePlugin.prototype.constructor = Phaser.Plugin.SamplePlugin;
|
|
|
|
/**
|
|
* Add a Sprite reference to this Plugin.
|
|
* All this plugin does is move the Sprite across the screen slowly.
|
|
* @type {Phaser.Sprite}
|
|
*/
|
|
Phaser.Plugin.SamplePlugin.prototype.addSprite = function (sprite) {
|
|
|
|
this.sprite = sprite;
|
|
|
|
};
|
|
|
|
/**
|
|
* This is run when the plugins update during the core game loop.
|
|
*/
|
|
Phaser.Plugin.SamplePlugin.prototype.update = function () {
|
|
|
|
if (this.sprite)
|
|
{
|
|
this.sprite.x += 0.5;
|
|
}
|
|
|
|
};
|