mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 18:40:59 +00:00
dd43d59cce
InputManager.hitTest will test for pointer hits against a Sprite/Image, its hitArea (if set) or any of its children.
81 lines
1.5 KiB
JavaScript
81 lines
1.5 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
|
|
game.load.image('ball', 'assets/sprites/wizball.png');
|
|
|
|
}
|
|
|
|
var image;
|
|
var image2;
|
|
|
|
var down;
|
|
var p;
|
|
var c;
|
|
|
|
function create() {
|
|
|
|
image = game.add.image(200, 200, 'mushroom');
|
|
|
|
image2 = game.add.image(400, 200, 'ball');
|
|
|
|
// image.rotation = 0.8;
|
|
|
|
image.inputEnabled = true;
|
|
|
|
image.events.onInputDown.add(clicked, this);
|
|
image.events.onInputOver.add(over, this);
|
|
image.events.onInputOut.add(out, this);
|
|
|
|
|
|
|
|
image2.hitArea = new Phaser.Circle(image2.width / 2, image2.height / 2, 90);
|
|
image2.inputEnabled = true;
|
|
|
|
image2.events.onInputDown.add(clicked, this);
|
|
image2.events.onInputOver.add(over, this);
|
|
image2.events.onInputOut.add(out, this);
|
|
|
|
|
|
// game.input.mouse.mouseDownCallback = onMouseDown;
|
|
// game.input.mouse.mouseUpCallback = onMouseUp;
|
|
// game.input.mouse.mouseMoveCallback = onMouseMove;
|
|
|
|
}
|
|
|
|
function over(object, pointer) {
|
|
|
|
object.alpha = 0.5;
|
|
|
|
}
|
|
|
|
function out(object, pointer) {
|
|
|
|
object.alpha = 1;
|
|
|
|
}
|
|
|
|
function clicked(object, pointer) {
|
|
|
|
console.log('boom');
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
// var p = game.input.getLocalPosition(image);
|
|
// var p = game.input.getLocalPosition(image2);
|
|
|
|
|
|
// game.debug.renderPointInfo(p, 32, 32);
|
|
// game.debug.renderPoint(p);
|
|
game.debug.renderCircle(image2.hitArea);
|
|
|
|
}
|