phaser/src/physics
samme b05becf962 Correct docs:
* `angularAcceleration`, `angularDrag`, and `angularVelocity` are measured in degrees.
* `angle` describes `velocity` and is unrelated to angular motion
2016-08-22 12:05:12 -07:00
..
arcade Correct docs: 2016-08-22 12:05:12 -07:00
ninja 2015 - 2016. 2016-04-04 22:16:16 +01:00
p2 P2.World.clear will now clear out the World.walls property, resetting all of the wall bounds to null. This allows the walls to be re-created accurately when the P2 World is reset, which happens on a State change or restart (thanks @ewpolly1 @codermua #2574) 2016-07-08 13:02:58 +01:00
Physics.js Merge pull request #2415 from jakewilson/dev 2016-04-06 01:21:09 +01:00